Difference between revisions of "Integral Origin"

From The Hidden Room
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More at [[:Category:Integral Creatures|Creatures]]
More at [[:Category:Integral Creatures|Creatures]]


=Paths to Power=
=Paths=


==Paragons==
==Paragons==

Revision as of 01:39, 14 May 2023

Template:Breadcrumb Apparatus Integrum

The Integral Origin, also known collectively as The Integrum (Enchiridian), is the second oldest Origin in the universe, being created in the First Age. It comprises nearly of the natural world.

Lore

Lore about The Integrum is plentiful and accurate, coming mostly from the Template:Category Apparatus Gods, Template:Category Apparatus Servitors, and Heralds.

Realms

Template:Category Apparatus Creatures

  • Mortals
    • Azj: Natives of Kasyat
    • Fey: Natives of Pelithos
    • Nor: Natives of Acrolon
    • Ruk: Natives of Tonwei Unchained
  • Telar: Plants and animals of The Integrum

More at Creatures

Paths

Paragons

The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Template:Category Apparatus Classes.

Heralds

Primarchs wield both great personal power and great influence over parts of The Integrum.

Notes

  • Day
    • Physical: sun, light
    • Social: Harmony, cooperation
    • Individual: Courage, self-sacrifice
  • Night
    • Physical: moon, dark
    • Social: Discord, conflict
    • Individual: Fear, hate
  • Pattern
    • Concrete: Patterns, templates, natural laws
    • Social: Language, communication
    • Individual: Memory, instinct, reason
  • Form
    • Rigid: Stone, metal, crystal
    • Fluid: Gas, liquid
    • Lignid: Flesh, wood
  • Summer
    • Concrete: Heat, fire
    • Social: Passion
    • Individual: Motion
  • Winter
    • Concrete: Cold, ice
    • Social: Depression, dispassion
    • Individual: Stillness
  • Life
    • Concrete: Water
    • Social: Multiplicity, diversity
    • Individual: Growth, health, animating force
  • Death
    • Concrete: Gravity
    • Social: Unification, isolation
    • Individual: Death, injury
  • Destiny
  • Divine realm rotates, and the grand design above the shards influences the shard
    • Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
    • Long Day is the month of Day and the dark moon doesn't rise
    • Long Night is the month of Night and the sun doesn't rise