Difference between revisions of "Terrain Features Generator"
From The Hidden Room
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[[Category:Generators]] | [[Category:Generators]] | ||
[[Category:Worlds Without Number Generators]] | [[Category:Worlds Without Number Generators]] | ||
[[Category: | [[Category:Setting Generators]] | ||
{{Breadcrumb Terrain Features Generator}} | |||
This generator creates major terrain features, as well as providing details about danger, inhabitation, utility and more. | |||
https://orteil.dashnet.org/randomgen/?gen=ejQpeXQ3 | https://orteil.dashnet.org/randomgen/?gen=ejQpeXQ3 |
Revision as of 00:30, 10 September 2023
Main Page > Rules > Generators > Terrain Features Generator
This generator creates major terrain features, as well as providing details about danger, inhabitation, utility and more.
https://orteil.dashnet.org/randomgen/?gen=ejQpeXQ3
$name : WWON Integral Terrain Feature $author : Occupant $description : Automates WWON page 121 and 123, modified for The Apparatus setting $amount : 1 $picture : $button : "Generate" $terrain Ancient Farmland {description: A huge stretch of land was re-engineered for optimal farming} Extrinsic Wasteland {description: An area here was once reshaped by an extrinsic Shard or Origin} Blasted Lands {description: Devastated by ancient war or cataclysm} Canyons {description: Extensive canyons cut by rivers present or long-vanished} Dense Forest {description: Trackless, dark, and an effective natural barrier} Grasslands {description: A broad sweep of savanna or grassy plains} Integral Heart {description: One or more nearby mountains are an Ice Heart, Fire Heart, Rain Heart, or similar} Islands {description: There is a single significant island or an archipelago off the near coast} Jagged Mountains {description: A new or re-sharpened mountain range forms a barrier in the region. They are young, tall, and cast a rain shadow} Jungle {description: Short, dense, damp vegetation full of exotic flora and fauna} Light Forest {description: Interspersed with other terrain and a useful resource for civilization} Mega Ruin {description: A sprawling structure or network of structures fallen from its original purpose} Pit {description: Massive entry into an underground void, such as a sinkhole, crater, or similar hold} Rainforest {description: Tall, dense, damp vegetation, often with a Jungle below the canopy} Rocky Hills {description: Rough and stony, with little arable land} Rolling Hills {description: Gently rolling hills with occasional crags and trees} Sand desert {description: Cracked dry lands and rolling dunes, possibly from a rain shadow or artificial causes} Scrub desert {description: Sparsely vegetated plains with lots of sand and rocks, usually next to a Sand Desert or Grasslands} Weathered Mountains {description: Significant skirt of hills is common, usually without a rain shadow} Wetland {description: Grassy marshes or arboreal swamps, part of a coastal delta, flood plain, or broad river land} $danger safer than usual for someplace like it noted for having one kind of danger known for site-specific varieties of peril unusually dangerous in several ways known to quickly kill the unprepared or unwary a region of death for all the mightiest $utility a rare and precious resource is found there ancient sites and relics are common there it is sacred to an influential faction it provides a significant military advantage it has substantial infrastructure ready to use a major trade route goes through it it is uncontrolled, ideal for raiders and worse a mighty creation is still functioning there $history a significant battle was fought there a mad prophet tried to start a faith there an usurper and their supporters fled to it a resource strike drew numerous people there a major nest of bandits or raiders formed there a rich ancient ruin was discovered there an uncanny plague erupted there some grim and terrible thing was awakened there a community of outcasts formed there a natural or uncanny disaster struck there $population almost no inhabitants for something like it very few inhabitants settled there average population density for something like it a throng of inhabitants and more rushing in $threat violent secessionist rebels angry cultists of a local faith locals who resent outsiders a type of cunning, dangerous beast relic-creatures of ancient times Fury emanations of the disordered land a hostile sentient monster civilization brutal envoys of a nearby tyranny raiders and bandits drive into the area rapacious local lords and gangs remnants of a furious native population remnants of outsiders from another Shard or Origin $quirk it has significant magical structures in it it has a place in cultural legends it is entirely man-made by ancient arts time and space sometimes slips there the magical power there attracts curious and dangerous creatures it subtly changes those who live there it is holy land to a particular faith it was formerly a different kind of terrain it has human-worked vistas of great beauty it was formerly a stronghold from another Shard or Origin it has an extensive underground space it is hedged in by ancient wards it was a nature preserve of a megastructure it is maintained by an ancient creature magic is somehow warped in its area the flora and fauna are eerie the locals once populated it much more heavily rulership of the feature is disputed a unique type of creature lives there $phrase The terrain is [terrain,#choice]: [#choice,as description]. It is [danger]. It is useful because [utility]. Recently, [history]. It has [population]. Its primary threats come from [threat]. Unknown to most, [quirk].