Difference between revisions of "Rules"

From The Hidden Room
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=Die Mechanics=
=Die Mechanics=


==Player Rolls==


''Only players make rolls. The target number depends on the type of roll being made."
==Rating Rolls==
* All rolls are made using the formula: <nowiki>d6</nowiki> + ''Some Rating''
==Opposition Tiers==
''To reduce the impact of small incremental differences and increase the impact of large incremental differences.''
* When a player is making a roll with ratings within 5 of the opponent, they are considered to be "On Tier". This means that the player rolls 1d6:
** 1 is a Minor Setback for the actor.
** 2-5 is a Minor Success for the actor. The outcome is detailed in the action taken.
** 6 is a Major Success for the actor. The outcome is detailed in the action taken.
* When a player is more than 5 above the other side, that actor is considered "Superior". When they roll a d6


=Combat=
=Combat=

Revision as of 23:47, 9 October 2023

Main Page > Rules

Stats

Grace

Improves


Die Mechanics

Player Rolls

Only players make rolls. The target number depends on the type of roll being made."

Rating Rolls

  • All rolls are made using the formula: d6 + Some Rating

Opposition Tiers

To reduce the impact of small incremental differences and increase the impact of large incremental differences.

  • When a player is making a roll with ratings within 5 of the opponent, they are considered to be "On Tier". This means that the player rolls 1d6:
    • 1 is a Minor Setback for the actor.
    • 2-5 is a Minor Success for the actor. The outcome is detailed in the action taken.
    • 6 is a Major Success for the actor. The outcome is detailed in the action taken.
  • When a player is more than 5 above the other side, that actor is considered "Superior". When they roll a d6

Combat

Combat Tiers

Reduces granular impact while keeping large scaling potential.

  • Combat rolls are treated as opposed tiers for the purposes of automatic success, automatic failure, and rolling dice.

Core Stats

These stats are the one-stop-shop for combat.

Accuracy

How well you can hit something.

  • Opposes the avoidance rating of the target for targeted attacks
  • Reduces range penalties for ranged attacks

Avoidance

Not getting hit.

  • Opposes the accuracy rating for targeted attacks
  • Provides movement when diving for cover for area attacks

Damage

Hurting something you hit.

  • Opposes deflection for non-penetrating attacks

Deflection

Getting hit but not getting hurt.

  • Opposes damage for non-penetrating attacks

Support Stats

These stats are what contribute to core stats.

Size

Size is a major predictor of avoidance, deflection, and damage