Difference between revisions of "Rules"
From The Hidden Room
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* All rolls are made using the formula: <code>d6 + ''Some Rating''</code> | * All rolls are made using the formula: <code>d6 + ''Some Rating''</code> | ||
== | ==Rating Tiers== | ||
''To reduce the impact of small incremental differences and increase the impact of large incremental differences.'' | ''To reduce the impact of small incremental differences and increase the impact of large incremental differences.'' | ||
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** 6 is a Minor Setback for the actor | ** 6 is a Minor Setback for the actor | ||
The details for what Major Success, Minor Success, Major Setback, Minor Setback, Complete Success, and Complete Failure do are defined in each of the actions and | The details for what Major Success, Minor Success, Major Setback, Minor Setback, Complete Success, and Complete Failure do are defined in each of the actions and effects that produce die rolls. | ||
=Combat= | =Combat= |
Revision as of 00:21, 10 October 2023
Stats
Grace
Improves
Die Mechanics
Player Rolls
Only players make rolls. The target number depends on the type of roll being made."
Rating Rolls
- All rolls are made using the formula:
d6 + Some Rating
Rating Tiers
To reduce the impact of small incremental differences and increase the impact of large incremental differences.
- Parity: When a player is making a roll with rating within 5 of the relevant opposed rating, the roll is considered to have "Parity". This means that when the player rolls 1d6:
- 1 is a Major Setback for the actor
- 2-3 is a Minor Setback for the actor
- 4-5 is a Minor Success for the actor
- 6 is a Major Success for the actor
- Superiority: When a player is making a roll with rating 5 or more above the relevant opposed rating, the roll is considered to have "Superiority". This means that when the player rolls 1d6:
- 1 is a Minor Setback for the actor
- 2-4 is a Minor Success for the actor
- 5-6 is a Major Success for the actor
- Supremacy: When a player is making a roll with rating 10 or more above the relevant opposed rating, the roll is considered to have "Supremacy". This means that when the player rolls 1d6:
- 1 is a Minor Success for the actor
- 2-5 is a Major Success for the actor
- 6 is a Complete Victory for the actor
- Inferiority: The opposite of "Superiority", when a player is making a roll with rating 5 or less below the relevant opposed rating, the roll is considered to have "Inferiority". This means that when the player rolls 1d6:
- 1-2 is a Major Setback for the actor
- 3-5 is a Minor Setback for the actor
- 6 is a Minor Success for the actor
- Inadequacy: When a player is making a roll with rating 10 or less below the relevant opposed rating, the roll is considered to have "Inadequacy". This means that when the player rolls 1d6:
- 1 is a Complete Failure for the actor
- 2-5 is a Major Setback for the actor
- 6 is a Minor Setback for the actor
The details for what Major Success, Minor Success, Major Setback, Minor Setback, Complete Success, and Complete Failure do are defined in each of the actions and effects that produce die rolls.
Combat
Combat Tiers
Reduces granular impact while keeping large scaling potential.
- Combat rolls are treated as opposed tiers for the purposes of automatic success, automatic failure, and rolling dice.
Core Stats
These stats are the one-stop-shop for combat.
Accuracy
How well you can hit something.
- Opposes the avoidance rating of the target for targeted attacks
- Reduces range penalties for ranged attacks
Avoidance
Not getting hit.
- Opposes the accuracy rating for targeted attacks
- Provides movement when diving for cover for area attacks
Damage
Hurting something you hit.
- Opposes deflection for non-penetrating attacks
Deflection
Getting hit but not getting hurt.
- Opposes damage for non-penetrating attacks
Support Stats
These stats are what contribute to core stats.
Size
Size is a major predictor of avoidance, deflection, and damage