Difference between revisions of "Characters (Arden-Vul)"
From The Hidden Room
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=Hit Points= | =Hit Points= | ||
=Attack= | =Attack & Defense= | ||
'''Base Attack Bonus''' | |||
* Base from class's Martial Skill (1-4), rounding down | |||
** Mage = (level-1) / 3 | |||
*** Mage | |||
** Rogue = (level-1) / 2 | |||
*** Rogue, bard | |||
** Priest = (level-1) * 0.7 | |||
*** Cleric, druid | |||
** Warrior = (level-1) | |||
*** Fighter, ranger, paladin, hunter | |||
'''Attack Bonus''' | |||
* Melee: +STR or +DEX (w/ finesse weapon) | |||
* Ranged: +DEX | |||
'''Damage Bonus''' | |||
* Melee: +STR | |||
'''Defense Bonus''' | |||
* Base: armor bonus + shield bonus + DEX - 1 | |||
** Static Defense: 11 + base defense bonus | |||
** Immobility, surprise, etc can remove DEX and shield bonuses (but not penalties). | |||
=Saves= | =Saves= |
Revision as of 05:58, 28 February 2024
Arden-Vul > Rules > Characters
Stats
Class & Race
Hit Points
Attack & Defense
Base Attack Bonus
- Base from class's Martial Skill (1-4), rounding down
- Mage = (level-1) / 3
- Mage
- Rogue = (level-1) / 2
- Rogue, bard
- Priest = (level-1) * 0.7
- Cleric, druid
- Warrior = (level-1)
- Fighter, ranger, paladin, hunter
- Mage = (level-1) / 3
Attack Bonus
- Melee: +STR or +DEX (w/ finesse weapon)
- Ranged: +DEX
Damage Bonus
- Melee: +STR
Defense Bonus
- Base: armor bonus + shield bonus + DEX - 1
- Static Defense: 11 + base defense bonus
- Immobility, surprise, etc can remove DEX and shield bonuses (but not penalties).
Saves
Rolling Saves
- 1d20 + base bonus + type modifier for class vs DC
- Base DC = 16
Base Bonus
- Cleric = (0.4 x (level-1)) + 6
- Warrior = (0.65 x (level-1)) + 2
- Mage = (0.3 x (level-1)) + 2
- Rogue = (0.25 x (level-1)) + 3
Type Modifier
- Doom (poison, death magic, paralysis, slipping and falling)
- All: +0
- Transform (petrification, polymorph)
- Cleric: -3
- Warrior: -1
- Mage: +2
- Rogue: +1
- Breath (breath weapons)
- Cleric: -6
- Warrior: -1
- Mage: +0
- Rogue: -3
- Spell (spells from casters and magic items, unless Doom or Transform supersedes)
- Cleric: -5
- Warrior: -3
- Mage: +3
- Rogue: -2
- But 2x rogue level when determining bonus.
- Effects from Rods, Staves, and Wands (and other magic items) are just a little weaker than proper spells. Take +1 to saving throws against them.
- 0th Level Nobody: +0 base, treat as Warrior for modifiers. Additional -2 against Breath.
Skills
Encumbrance & Speed
alignment
advancement, level, xp