Difference between revisions of "Characters (Arden-Vul)"

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=Skills=
=Skills=


* Listen: hear faint noises or eavesdrop at a distance when quiet and focusing.
* Listen (1): hear faint noises or eavesdrop at a distance when quiet and focusing.
* Spot: notice traps, secret doors / compartments, and other subtle clues with a Turn of searching.
* Spot (1): notice traps, secret doors / compartments, and other subtle clues with a Turn of searching.
** Without time searching, within 10': -1
* Sneak (2): go unnoticed when moving slowly and cautiously, gaining surprise or avoiding an encounter.
* Sneak: go unnoticed when moving slowly and cautiously, gaining surprise or avoiding an encounter.
* Survival (1): foraging , fishing, or hunting for food in the wilderness, locating / producing shelter, starting fire in adverse conditions.
* Survival: foraging , fishing, or hunting for food in the wilderness, locating / producing shelter, starting fire in adverse conditions.


Some races and classes get bonuses to these base skill values.
Some races and classes get bonuses to these base skill values.

Revision as of 06:48, 28 February 2024

Arden-Vul > Rules > Characters


Stats

Class & Race

Classes

  • Mage (Mage)
    • HD: d4 (+1 heroic hp)
    • Base Attack: (level-1) / 3 (rounding down)
    • Base Save: (0.3 x (level-1)) + 6
      • Doom (+0), Transform (+2), Breath (+0), Spells (+3)
  • Priest (Cleric, Druid)
    • HD: d8 (+2 heroic hp)
    • Base Attack: (level-1) * 0.7 (rounding down)
    • Base Save: (0.4 x (level-1)) + 4
      • Doom (+6), Transform (+3), Breath (+0), Spells (+1)
  • Rogue (Bard, Thief)
    • HD: d6 (+2 heroic hp)
    • Base Attack: (level-1) / 2 (rounding down)
    • Base Save: (0.25 x (level-1)) + 4
      • Doom (+3), Transform (+4), Breath (+0), Spells (+1, and use 2x level when calculating "base")
  • Warrior (Warrior, Hunter)
    • HD: d10 (fighter +3 heroic hp, hunter +2 heroic hp)
    • Base Attack: (level-1) (rounding down)
    • Base Save: (0.65 x (level-1)) + 3
      • Doom (+3), Transform (+2), Breath (+2), Spells (+0)

Races

  • Human
  • Elf / Alfar
  • Homunculus / Goblin
  • Trollkin
  • Hand of Ptah / Dwarf
  • Mi'it (Bast-ling) / Grimalkin

Hit Points

  • 1st to 9th: (level)dHD + (level * CON)
    • May use the average value of class HD instead of rolling, in which case, round up.
    • Optional (if rolling): each level, reroll your full pool of HD. It becomes your new HP if higher than your current value.
  • Above 9th: +(class heroic HP) per level

Attack & Defense

Attack Bonus

  • Melee: Base + STR (or + DEX w/ finesse weapon)
  • Ranged: Base + DEX

Damage Bonus

  • Melee: +STR

Defense Bonus

  • Base: armor bonus + shield bonus + DEX - 1
    • Static Defense: 11 + base defense bonus
    • Immobility, surprise, etc can remove shield and DEX bonuses (but not penalties).

Saves

Rolling Saves

  • 1d20 + base bonus + type modifier for class vs DC 20
    • Stronger or weaker effects may alter the DC.

Type Modifier

  • Doom (poison, death magic, paralysis, slipping and falling)
  • Transform (petrification, polymorph)
  • Breath (breath weapons)
  • Spell (spells from casters and magic items, unless Doom or Transform supersedes)
    • Effects from Rods, Staves, and Wands (and other magic items) are just a little weaker than proper spells. Take +1 to saving throws against them.
  • 0th Level Nobody: +0 base, treat as Warrior for modifiers. Additional -2 against Breath.

Skills

  • Listen (1): hear faint noises or eavesdrop at a distance when quiet and focusing.
  • Spot (1): notice traps, secret doors / compartments, and other subtle clues with a Turn of searching.
  • Sneak (2): go unnoticed when moving slowly and cautiously, gaining surprise or avoiding an encounter.
  • Survival (1): foraging , fishing, or hunting for food in the wilderness, locating / producing shelter, starting fire in adverse conditions.

Some races and classes get bonuses to these base skill values.

Skill Checks

  • Roll equal or under your skill rating
    • Roll: d6 (average), d4 (easy), or d8 (hard)
    • Modifiers are added to or subtracted from your skill rating (beneficial or adverse conditions, good or bad tools, etc).

Encumbrance & Speed

alignment


Advancement

  • There are no class or race level limitations.