Difference between revisions of "Arcane Spells (Arden-Vul)"

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* Duration: 2 minutes/level Casting Time: 1
* Duration: 2 minutes/level Casting Time: 1
* Area of Effect: 10-ft. radius Saving Throw: None
* Area of Effect: 10-ft. radius Saving Throw: None
* This spell enables the wizard to cause nonmagical fires--from as small as a torch or lantern to as large as the area of effect--to reduce in size and brightness to become mere coals or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. Note that this does not affect either fuel consumption or damage caused by the fire. The caster can affect any or all fires in the spell's area. He can
* This spell enables the wizard to cause nonmagical fires--from as small as a torch or lantern to as large as the area of effect--to reduce in size and brightness to become mere coals or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. Note that this does not affect either fuel consumption or damage caused by the fire. The caster can affect any or all fires in the spell's area. He can alter their intensities with a single gesture as long as the spell is in effect. The spell lasts until the caster cancels it, all fuel is burned, or the duration expires. The caster can also extinguish all flames in the area, which expends the spell immediately. The spell does not affect fire elementals or similar creatures.
alter their intensities with a single gesture as long as the spell is in effect. The spell lasts until the caster cancels it, all fuel is burned, or the duration expires. The caster can also extinguish all flames in the area, which expends the spell immediately. The spell does not affect fire elementals or similar creatures.


===Magic Missile===
===Magic Missile===

Revision as of 00:03, 8 March 2024

Arden-Vul > Rules > Magic > Arcane Spells

1st Level

Affect Normal Fires

  • (Alteration)
  • Range: 5 yds./level Components: V, S, M
  • Duration: 2 minutes/level Casting Time: 1
  • Area of Effect: 10-ft. radius Saving Throw: None
  • This spell enables the wizard to cause nonmagical fires--from as small as a torch or lantern to as large as the area of effect--to reduce in size and brightness to become mere coals or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. Note that this does not affect either fuel consumption or damage caused by the fire. The caster can affect any or all fires in the spell's area. He can alter their intensities with a single gesture as long as the spell is in effect. The spell lasts until the caster cancels it, all fuel is burned, or the duration expires. The caster can also extinguish all flames in the area, which expends the spell immediately. The spell does not affect fire elementals or similar creatures.

Magic Missile

Read Magic

  • (Divination, Reversable)
  • Range: caster Components: V, S, M
  • Duration: 2 minutes/level Casting Time: 1 minute
  • Area of Effect: Special Saving Throw: None
  • By means of a read magic spell, the wizard is able to read magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be totally unintelligible. (The personal books of the wizard, and works already magically read, are intelligible.) This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and the wizard has read the magical inscription, he is thereafter able to read that particular writing without recourse to the use of the read magic spell. The wizard must have a clear crystal or mineral prism, which is not expended, to cast the spell.
  • The reverse of the spell allows the magic user to make magical writings indecipherable for the spell’s duration, and is cast upon the writing rather than upon the caster themself.

Sleep