Difference between revisions of "Divine Spells (Arden-Vul)"

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=1st Level=
=1st Level=


Bless
===Bless===
(Conjuration, Reversible)
* Range: 60 ft
* Duration: 6 rounds
* Area of Effect: 50 × 50 ft
* Components: V,S,M
* Casting Time: 1 round
* This minor benison raises rolls for morale, attack, and saves vs fear of any creatures allied with the casting cleric by +1 or +5% as appropriate. Any creatures already engaged in melee combat will not gain the spell’s benefits. The spell’s area of effect is a circular area centered at the target point, which cannot be more than 60 ft from the cleric.
* The spell is reversible, allowing the cleric to curse his or her enemies with—5% morale and –1 to hit.
* Bless can also be cast upon a single object, with effects dependent on the situation (an undead might be laid to rest if it's corpse is blessed, a blessed weapon might harm certain creatures, etc).
* Holy water is required to cast the spell (unholy water for the reverse).


Command
===Command===
* Range: 10 ft
* Duration: 1 round
* Area of Effect: 1 living creature
* Components: V
* Casting Time: 1 segment
* Saving Throw: See below
* By speaking a single word of command with the force of divine power behind it, the cleric may force a creature to obey an order. The creature must be able to hear the cleric and understand the language in which he or she utters the command. The command may be only one word, must be a verb, and must be completely unambiguous. “Halt,” “Flee,” and “Sleep” are typical commands, but many others are possible. The effects may not extend beyond a single round, and the command “Die” has the same effect as the command to “Sleep”.  Creatures with intelligence of 13+ and/or hit dice of 6+ gain a saving throw against the spell’s influence.


Create Water
===Create Water===


Cure Light Wounds
===Cure Light Wounds===


Detect Evil
===Detect Evil===


Light
===Light===

Revision as of 18:49, 11 March 2024

Arden-Vul > Rules > Magic > Divine Spells

1st Level

Bless

(Conjuration, Reversible)

  • Range: 60 ft
  • Duration: 6 rounds
  • Area of Effect: 50 × 50 ft
  • Components: V,S,M
  • Casting Time: 1 round
  • This minor benison raises rolls for morale, attack, and saves vs fear of any creatures allied with the casting cleric by +1 or +5% as appropriate. Any creatures already engaged in melee combat will not gain the spell’s benefits. The spell’s area of effect is a circular area centered at the target point, which cannot be more than 60 ft from the cleric.
  • The spell is reversible, allowing the cleric to curse his or her enemies with—5% morale and –1 to hit.
  • Bless can also be cast upon a single object, with effects dependent on the situation (an undead might be laid to rest if it's corpse is blessed, a blessed weapon might harm certain creatures, etc).
  • Holy water is required to cast the spell (unholy water for the reverse).

Command

  • Range: 10 ft
  • Duration: 1 round
  • Area of Effect: 1 living creature
  • Components: V
  • Casting Time: 1 segment
  • Saving Throw: See below
  • By speaking a single word of command with the force of divine power behind it, the cleric may force a creature to obey an order. The creature must be able to hear the cleric and understand the language in which he or she utters the command. The command may be only one word, must be a verb, and must be completely unambiguous. “Halt,” “Flee,” and “Sleep” are typical commands, but many others are possible. The effects may not extend beyond a single round, and the command “Die” has the same effect as the command to “Sleep”. Creatures with intelligence of 13+ and/or hit dice of 6+ gain a saving throw against the spell’s influence.

Create Water

Cure Light Wounds

Detect Evil

Light