Size
Template:Setting Apparatus Rules > Size
Size has dramatic mechanical effects in this system. Big creatures often raise the stakes of combat. They are typically slower and easier to hit, but also stronger and more resistant to superficial harm.
Sizes
There are 6 categories of size in the system: Tiny, Small, Medium, Large, Huge, and Gargantuan. Their details can be found in Table 1, below.
Size Multiplier
The core mechanic behind size is the Size Multiplier. This is the coefficient that describes how much larger or smaller creatures are to each other, and how that size affects their physical strength and defenses.
Size | Multiplier | Space (m) | Height* (m) | Example |
---|---|---|---|---|
Tiny | 0.25 | 0.25 | 0.5 | Domestic cat |
Small | 0.5 | 0.5 | 1 | Human child |
Medium | 1 | 1 | 2 | Human adult |
Large | 2 | 2 | 4 | Bear |
Huge | 3 | 3 | 6 | Giant |
Gargantuan | 4 | 4 | 8 | Ancient dragon |
* Height assumes upright creatures. For other creatures, this might refer to length.
Size and Might
Big things are strong, typically. The Might score is calculated normally, and then modified for size based on Table 2, below.
This describes the fact that large creatures are strong, deal more physical damage with their mass, can carry more, are more resistant to superficial harm, and are more resistant to the same doses of toxins and diseases as smaller creatures.
Size | Might Multiplier | Average Might |
---|---|---|
Tiny | 0.25x | 3 |
Small | 0.5x | 5 |
Medium | 1x | 10 |
Large | 2x | 20 |
Huge | 3x | 30 |
Gargantuan | 4x | 40 |
Size, Defense, and Attack Rating
Larger creatures are easier to hit, even though they are more resistant to harm. For example, a giant in plate mail would likely have gaps in the armor the size of a person. Similarly, smaller creatures are harder to hit, even though they are less resistant to harm. These rules help describe how that dynamic works in this system.