Characters (Red Age)

From The Hidden Room

Red Age > Rules > Characters

Basics

Level

Stats

Stats

Vigor: strength, toughness, stamina, health

Modifier shorthand: VIG

+VIG to forceful attack and damage (melee and thrown)

+VIG to HP per level

Vigor = encumbrance threshold

Dexterity: speed, agility, coordination, reflexes

Modifier shorthand: DEX

+DEX to defense (capped by armor)

+DEX to finesse attacks and damage (melee, thrown, and ranged)

+(DEX or WIT) to initiative

(Dexterity or Wits) / 2 = Readied items

Wits: craftsmanship, perception, memory, intuition, quick wits

Modifier shorthand: WIT

+(DEX or WIT) to initiative

+WIT to feat points (can't be used for Growth)

(Dexterity or Wits) / 2 = Readied items

Spirit: force of personality, willpower, personal magnetism, spiritual power

Modifier shorthand: SPT

+SPT to reaction rolls

+SPT to morale / loyalty rolls

1+SPT max number of Companions

Stat Bonus = stat - 10

Stat Bonus shorthand: SB

Static Stat DC = 11 + Stat Bonus

Stat Modifier = (stat / 3) - 3, rounding down

Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT)

3-5) -2

6-8) -1

9-11) +0

12-14) +1

15-17) +2

18-20) +3

Personality and Intelligence

A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them.

Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like.

Hit Points & Life

HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)

Above 10th: +(1+heroic class bonus hp) per level

If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.

Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.

Life (rounding down) = 10 + VIG + SPT + PROF

Attack, Defense, & Saves

Combat Proficienies

Background

Feats

Classes

Fighter

Rogue

Sorcerer

Theurge

Abhuman

Multiclassing