Characters (Red Age)

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Red Age > Rules > Characters

Basics

Level

Stats

  • Vigor (VIG): strength, toughness, stamina, health
    • +VIG to forceful attack and damage (melee and thrown)
    • +VIG to HP per level
    • Vigor = encumbrance threshold
  • Dexterity (DEX): speed, agility, coordination, reflexes
    • +DEX to defense (capped by armor)
    • +DEX to finesse attacks and damage (melee, thrown, and ranged)
    • +(DEX or WIT) to initiative
    • Readied Items = (Dexterity or Wits) / 2, rounding up
  • Wits (WIT): craftsmanship, perception, memory, intuition, quick wits
    • +(DEX or WIT) to initiative
    • +WIT to feat points (can't be used for Growth)
    • Readied Items = (Dexterity or Wits) / 2, rounding up
  • Spirit (SPT): force of personality, willpower, personal magnetism, spiritual power
    • +SPT to reaction rolls
    • +SPT to morale / loyalty rolls
    • 1+SPT max number of Companions

Stats

  • Stat Bonus = stat - 10
  • Stat Bonus shorthand: SB
  • Static Stat DC = 11 + Stat Bonus
  • Stat Modifier = (stat / 3) - 3, rounding down
    • 3-5) -2
    • 6-8) -1
    • 9-11) +0
    • 12-14) +1
    • 15-17) +2
    • 18-20) +3
  • Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT)

Personality and Intelligence

A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them.

Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like.


Hit Points & Life

  • HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)
    • Above 10th: +(1+heroic class bonus hp) per level
    • If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.
  • Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.
  • Life (rounding down) = 10 + VIG + SPT + PROF

Attack, Defense, & Saves

Combat Proficienies

Background

Feats

Classes

Fighter

Rogue

Sorcerer

Theurge

Abhuman

Multiclassing