Template:Rules SharedHerald
From The Hidden Room
- Class Health: 4
- Save Proficiencies: +Resolve
- General Spells: All Heralds learn these spells
- Power 0: Protection: Gain brief resistance to harm. Can be upgraded.
- Power 1: Warding: Fend off magical creatures and forces. Can be upgraded.
- Power 2: Planar Chamber: Create a secure extra-dimensional space. Can be upgraded.
- Power 3: Dispel: Break magical effects. Can be upgraded.
- Power 4: Banish: Force creatures out of the Integrum, or harm them if they stay.
- Power 5: True Seeing: See things exactly as they are.