Race (Arden-Vul)

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Arden-Vul > Rules > Characters > Race

Names: Archontean / Thorcin

Humans

  • Archontean
  • Thorcin
  • Ramaali
  • Khumus
  • Lokhossan & Nyalan
  • +1 to two different stats
  • +10% xp
  • Decisiveness: followers get +1 to loyalty and morale.
  • Cultures

* Archontean (greek / latin natively, but very multi-ethnic) * Eshkanti (persian / turkish / arabian) * Thorcin (norse / germanic / anglo-saxon) * Khumus (central asian) * Lokhosan, Nyalan (african)


Demi-humans

Elves / Alfar

  • +1 Dexterity, -1 Constitution
  • Darkvision 60'
  • Keen Senses: +1 Listen, +1 Spot.
  • Immune to sleep, charm, and ghoul paralysis.
  • Trance: enter a trance instead of sleeping, remaining fairly aware of your surroundings.
  • Primal Bond: may choose Druid
  • Inhuman: may not choose Cleric.
  • Longevity: 200 - 300 year lifespan

Homunculi / Goblins

  • +2 Dexterity, -1 Strength, -1 Constitution
  • Small: can't use two-handed weapons. Armor must be tailored to their size. +2 defense against Large and larger creatures.
  • Darkvision 60'
  • +1 Listen, +1 Sneak, +1 to Climbing checks, and +5% if a Thief)
  • Arcane Blood: gain a bonus to save vs Spells based on Constitution

* 4-6 (+1), 7-10 (+2), 11-14 (+3), 15-17 (+4), 18 (+5)

  • Albino: -1 to melee attack in bright light, -2 to ranged attacks. 1 damage per hour from bad sunburn if uncovered in extended, direct sunlight.
  • Reduced Longevity: 50-70 year lifespan

Trollkin

  • +2 Str, +1 Con, -2 Cha
  • Trollish Hardiness: gain a bonus to poison, disease, and cold based on Constitution

* 4-6 (+1), 7-10 (+2), 11-14 (+3), 15-17 (+4), 18 (+5) * Immune to mundane extremes of cold. * Eventually heal any non-fatal wound. * ~1 month for a finger or soft tissue such as a nose or ear, up to ~1 year for a limb or complex organ such an eye. Discoloration and scarring may remain but generally not enough to interfere with use. Brain damage will usually heal, but lost or altered faculties will not necessarily be restored.

  • Darkvision 60'
  • Big: can't ride most mounts. Armor must be tailored to their size.
  • Longevity: 100 - 200 year lifespan

Hands of Ptah / Dwarves

  • +1 Wis, +1 Con, -2 Cha (to non-Dwarves)
  • Life-stone: a small pendant bound to your life-force. It glows faintly while you live.

* Combined with Message, Sending, Locate Person, or similar magics by one who knows the workings of Ptah, it can be used to home in on your unerringly and extends range and/or duration 10x.

  • Darkvision 60'
  • Stocky: armor must be tailored to their size.
  • Craft-wise & Stone-cunning: +2 Spot relating to nuances of stone, metal, and crafted works.
  • Hand of Ptah: dwarves can be clerics, but only those who turn their back on their communities would join the Immortal Flame, otherwise they must choose the Cult of Ptah holy order.

Mi'it (Bast-lings) / Grimalkin

  • Pronounced "me-it"
  • +2 Dex, -1 Con, -2 Str
  • Speak With Cats (they don't accord you any special authority, they're cats after all)
  • Darkvision 60'
  • Small: can't use two-handed weapons. Armor must be tailored to their size. +2 defense against Large and larger creatures.
  • +1 Sneak, +1 Spot, +1 Listen, +1 to Climbing checks, and +5% if a Thief)
  • Jump: 2x jumping distance
  • Always Land On Your Feet: reduce effective falling distance by your current Speed (10' to 40'). If you take no damage, don't fall prone.
  • Inhuman: may not choose cleric.