Feats (Red Age)

From The Hidden Room
Revision as of 07:10, 24 April 2022 by Kalyptein (talk | contribs)

Red Age > Rules > Characters > Feats


Dueling: with this proficiency, when wielding any of the below options (and proficient with them), take +1 attack or +1 defense (choose which at the start of each round). When you make an attack, it can be with either weapon. You can attack with a thrown weapon held in your offhand.

    • A 1h weapon and an offhand light weapon (rapier and dagger).
    • A non-heavy pole weapon in both hands (spear, staff).
    • A non-light, forceful 1h weapon in both hands (sword, mace, axe, et cetera).


General

Skilled and Expertise (appropriate to Rogues)

Broad: perception, insight, stealth, tinkering, sleight of hand, wildcraft, deception, commerce

Narrow (1 point for Expertise): climbing, streetwise

Physical

Fleet of Foot 1

Fleet of Foot 2

Agile Acrobat 1

Agile Acrobat 2

Contortionist

Perception

Survival Instinct

Learning

Healer 1

Healer 2

Master Craftsman 1

Master Craftsman 2

Alchemist 1

Alchemist 2

Wilderness

Lesser Animal Companion

Skullduggery

Cunning Forger

Master of Disguise

Miscellaneous

Fortune's Favorite