Wrath of Lightning

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Red Age > Rules > Magic > Spells > Wrath of Lightning


Lightning Strike (discharge, lightning bolt, chain lightning, wall of lightning?) Lightning (fire damage, Dex save, +D to save if in metal armor, unreactive) Lightning: Dex save or (Power+1)d6 fire damage and unreactive until end of next turn. +D if in metal armor or water. Half damage and no condition on save. Lightning Lash (60' range): an arc of lightning with (Power+1)d6 energy in it leaps to the target. Choose 1: The target takes the full fire damage and remains tethered to the caster by lightning for conc (1 min, action). Each turn, it deals 1d6 fire damage. The spell ends if you lose sight of the target or it moves out of range. Decide how many d6 the target takes, after which the arc leaps to another target within 30'. Repeat until all d6 are spent. Each target makes a Dex save for half damage, and on a failed save the target is unreactive until the end of next turn.