Patrons and Companies

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Scrapper Patrons

Black

  • The Archonate (Black)
  • Keratis / Nomad Chieftains (Black)

Red

  • Alchemist’s Guild
  • Pumpjacks
  • Western Ventures (backers of Camargo, housed in Gold Street)
    • Association of merchant venturers from Three Cities who are invested in the Dust Road trade. Factor Atosuqui represents the association from his villa in Gold Street. Backers of the Golden Cutlass mercenary expedition, led by Camargo.
  • Priory of Cold Regard

Amber

  • House Hajderaga
  • House Seseri
  • House Vlasi
  • Three Horns
  • The Crow and Jackals
    • Dust Market merchant association that has long dealt in salvage. Led by Pashko, who has been a driving force in the adoption of the new scrapping techniques. Based in Scythe House in the Dust Market.
  • Gold Street Association
    • An investor's union including notables from Gold Street including the Pojani Vanguard mercenary company, the Holdfast, and the salter merchant Bursamurrus.
  • Copper Bottle Investor’s Union (Amber)
    • An investor's union including House Lucca, the Bluefingers of Dust Market, and a selection of Fountain Market Merchants. Meets in the Copper Bottle.
  • Four Points Company
    • An investor's union of merchants in Trinore Plaza, with additional funding from the Strikers of Dust Market. Meets in the Three Bastards.

Yellow

  • Beggar’s Bounty
    • An investor’s union including Vidian Neximi, Mithat Twoblades, Lusha the Lucky, and Zenon Marishta. Meets in Beggar's Palace.
  • Olantay
    • Wealthy sorcerer-noble-in-exile from Three Cities. Based from the House of Eyes in the Glass Halls.


Scrapper Companies

Ari Gjahtar (“Ari Gatar”) - (the h is hard, like k) - Zinxhir (boss)

Ringing-of-Steel-in-the-Dark (Green, 2nd) - nomad wanna-be tribe, city kids from the allied tribes doing the city thing - Davar: leader, male, from Keratis tribe

Baewyn's Band of Blades (Green, 2nd) - new crew, run out of Gold Street, aligned with Bursamurus

Sandcutters (Yellow, 4th) - Dust Market and Trinore Plaza (hangs out in the Three Bastards when times are good) - Zhon Notch-blade (boss)

Larkhounds (Yellow, 4th) - dust market, local success story, hang around on Larkshead

Warden's Wayfarers (Yellow-Foil, 4th) - kadri's irons, invested in by the Hajderaga

Goldjacks (Yellow-Foil, 4th) - stockyards, men from the pumpjacks union

Luckstone Venturers (Amber, 5th) - Trinore Plaza - Their management are augmented glassjacks, catspaws for the Glass Chatelaine who lure folk out into the Brine Maze to be assimilated. - Three-Eyed Malamhin (boss): Salter woman, augmented glassjack (werewolf), has the company’s “luckstone”, an adamant eye, which she passes off as a lucky token, but is a conduit to the Glass Chatelaine. Blandly friendly, but never shows strong emotion. Very generous with gold (drinks, promises, etc) to cover over her slight social oddness. - Nikola (lieutenant): njerizim man, freewilled human in the pay of the True Chatelaine (needed so he isn’t taken over by the broken Chatelaine in the Garden Dome, he’ll be processed if she regains control of it). Does most of the leading of parties out into the wild. Poisoner, very wild-wise. Stoic, taciturn.

Mistdevils (Amber-Foil, 6th) - plaza of mists, abhumans mostly - alliance w/ Three Horns, but not his minions

Vellum and Key (Red, 8th) - dust market, the big success story of the dust market; named for the lucky break treasure map they found)

Adamant Vow (Red, 8th) - court row; house-backed, ex-military