Characters (Arden-Vul)
From The Hidden Room
Arden-Vul > Rules > Characters
Stats
Class & Race
- Mage (Mage)
- HD: d4 (+1 heroic hp)
- Base Attack: (level-1) / 3 (rounding down)
- Base Save: (0.3 x (level-1)) + 6
- Doom (+0), Transform (+2), Breath (+0), Spells (+3)
- Priest (Cleric, Druid)
- HD: d8 (+2 heroic hp)
- Base Attack: (level-1) * 0.7 (rounding down)
- Base Save: (0.4 x (level-1)) + 4
- Doom (+6), Transform (+3), Breath (+0), Spells (+1)
- Rogue (Bard, Thief)
- HD: d6 (+2 heroic hp)
- Base Attack: (level-1) / 2 (rounding down)
- Base Save: (0.25 x (level-1)) + 4
- Doom (+3), Transform (+4), Breath (+0), Spells (+1, and use 2x level when calculating "base")
- Warrior (Warrior, Hunter)
- HD: d10 (fighter +3 heroic hp, hunter +2 heroic hp)
- Base Attack: (level-1) (rounding down)
- Base Save: (0.65 x (level-1)) + 3
- Doom (+3), Transform (+2), Breath (+2), Spells (+0)
- Human
- Elf / Alfar
- Homunculus / Goblin
- Trollkin
- Hand of Ptah / Dwarf
- Mi'it (Bast-ling) / Grimalkin
Hit Points
- 1st to 9th: (level)dHD + (level * CON)
- May use the average value of class HD instead of rolling, in which case, round up.
- Optional (if rolling): each level, reroll your full pool of HD. It becomes your new HP if higher than your current value.
- Above 9th: +(class heroic HP) per level
Attack & Defense
Attack Bonus
- Melee: Base + STR (or + DEX w/ finesse weapon)
- Ranged: Base + DEX
Damage Bonus
- Melee: +STR
Defense Bonus
- Base: armor bonus + shield bonus + DEX - 1
- Static Defense: 11 + base defense bonus
- Immobility, surprise, etc can remove shield and DEX bonuses (but not penalties).
Saves
Rolling Saves
- 1d20 + base bonus + type modifier for class vs DC 20
- Stronger or weaker effects may alter the DC.
Type Modifier
- Doom (poison, death magic, paralysis, slipping and falling)
- Transform (petrification, polymorph)
- Breath (breath weapons)
- Spell (spells from casters and magic items, unless Doom or Transform supersedes)
- Effects from Rods, Staves, and Wands (and other magic items) are just a little weaker than proper spells. Take +1 to saving throws against them.
- 0th Level Nobody: +0 base, treat as Warrior for modifiers. Additional -2 against Breath.
Skills
- Listen (1): hear faint noises or eavesdrop at a distance when quiet and focusing.
- Spot (1): notice traps, secret doors / compartments, and other subtle clues with a Turn of searching.
- Sneak (2): go unnoticed when moving slowly and cautiously, gaining surprise or avoiding an encounter.
- Survival (1): foraging , fishing, or hunting for food in the wilderness, locating / producing shelter, starting fire in adverse conditions.
Some races and classes get bonuses to these base skill values.
Skill Checks
- Roll equal or under your skill rating
- Roll: d6 (average), d4 (easy), or d8 (hard)
- Modifiers are added to or subtracted from your skill rating (beneficial or adverse conditions, good or bad tools, etc).
Encumbrance & Speed
alignment
Advancement
- There are no class or race level limitations.