Magic (Arden-Vul)
...IN PROGRESS...
Metaphysics
Spell Preparation
Panoply
Druid
- crystal: w/o 50% casting failure
- prep requires no special tools
Cleric
- holy symbol: w/o 50% casting failure
- prep requires no special tools
Mage
- prep requires a pouch of miscellaneous components and tools
- implement: w/o 50% casting failure (rod, staff, wand, athame, orb, etc)
- raiment: w/o 50% casting failure (precludes armor)
casting doesn't require components, unless a rare or expensive consumable or focus is listed (500 gp scrying mirror, 50 gp of silver dust, etc), or a component plays a physical role in the spell (draw a circle around the area in chalk, the figuring animates, etc).
The focus, study, magical attunements, and other requirements needed to pursue holy, primal, or arcane magic interfere with those of the others kinds.
Preparing Spells
- Recover all spell slots after a Long Rest
* Uncast spells remain prepared * You can break down a currently prepared spell to reclaim the slot w/ 1 minute of focus
- to prep spells
* must be reasonably comfortable and secure, able to meditate, focus, take ceremonial actions, etc (will be largely unaware of surroundings, +1 to be surprised) * you have your holy symbol, elf-stone crystal, or arcane implement and components pouch/kit * (arcane) you must have the spell present in writing (spellbook or scroll) * spend 2 Turns per level of the spell * if interrupted, you have to start over on that spell from scratch a higher level slot can be used to prepare a lower level spell, but there is no additional benefit from this.
Arcane Spellbooks
- Tome: 1000 gp, 30 lbs, 48 capacity
* leather-bound wooden covers, metal corner bosses, metal clasp * sturdy, saves as wood / metal * gets +X to save against magic, where X is the highest capacity taken up by any spell in the book (e.g. +6 if it has a 7th level spell in it) * could be used as the basis to make a magic item w/ more embellishment (cost) of cover, materials, illumination, etc * writing a spell into the tome costs gp and capacity based on it's level
- Traveling Spellbook: 500 gp, 6 lbs, 12 capacity
* flexible leather cover, cloth tie or leather buckle, oilskin cover protects from splashes of water/acid, limited exposure to flame, etc. * saves as leather / paper * writing a spell into the traveling book costs the same capacity and 2x the gp for a tome * binding the magic into a more compact form, with less "book infrastructure" to assist it, requires more elaborate and expensive means
- Spell Costs
* 1st - 2nd = 2 cap (100 gp per level) * 3rd - 4th = 3 cap (150 gp per level) * 5th - 6th = 4 cap (200 gp per level) * 7th - 9th = 6 cap (250 gp per level)
Recreating an Arcane Spell
- From memory and experimentation, you can recreate a spell you know. This takes 300 gp and 1 week per level of the spell. You must also pay the normal cost to write it into a spellbook.
Copying an Arcane Spell
- Pay the gp cost to scribe the spell into the target book. The process takes 1 day per spell level.
???learning a spell: 1 week per level? roll chance of success? can retry, you just lose the time and money trying