Characters (Red Age)
From The Hidden Room
Red Age > Rules > Characters
Basics
Level
Level | XP | PROF (HALF) | HP | Life | Feat Points | Attack | ||
---|---|---|---|---|---|---|---|---|
High | Mid | Low | ||||||
1 | 0 | 1 (0) | 5 | 11 | 2 | 2 | 1 | 0 |
2 | 2k | 1 (0) | 8 | 11 | 3 | 2 | 1 | 0 |
3 | 4k | 2 (1) | 11 | 12 | 3 | 2 | 1 | 0 |
4 | 8k | 2 (1) | 14 | 12 | 4 | 2 | 1 | 0 |
5 | 16k | 3 (1) | 17 | 13 | 4 | 2 | 1 | 0 |
6 | 32k | 3 (1) | 20 | 13 | 5 | 2 | 1 | 0 |
7 | 65k | 4 (2) | 23 | 14 | 5 | 2 | 1 | 0 |
8 | 130k | 4 (2) | 26 | 14 | 6 | 2 | 1 | 0 |
9 | 250k | 5 (2) | 29 | 15 | 6 | 2 | 1 | 0 |
10 | 370k | 5 (2) | 32 | 15 | 7 | 2 | 1 | 0 |
+1 | +120k | +1 | +1 |
High: MOD + Level + 1 Medium: MOD + 2 x (Level / 3) Low: MOD + (Level / 3)
Stats
Hit Points & Life
- HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)
- Above 10th: +(1+heroic class bonus hp) per level
- If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.
- Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.
- Life (rounding down) = 10 + VIG + SPT + PROF
Attack, Defense, & Saves
Combat Proficienies
Background
A brief description of your culture, upbringing, and previous life (e.g. escaped northern slave turned sailor).
- You may know how to play an instrument, sail a boat, herd animals, perform court etiquette, forge a plow, recite local history, etc. You aren't masterful, but you can be competent, or even professional (mastery or unique prowess requires a feat).
- You can perform actions using the knowledge and skills of your background. If the outcome is in doubt, make a check using the appropriate Stat Bonus.
- PCs are assumed to be competent adventurers as part of their background, able to handle pack animals, start campfires, forage and hunt a little, tie knots, make camp, etc.
- Through play and downtime actions, you can add to your background, learning new skills, languages, etc.