Feats (Red Age)
Red Age > Rules > Characters > Feats
Dueling: with this proficiency, when wielding any of the below options (and proficient with them), take +1 attack or +1 defense (choose which at the start of each round). When you make an attack, it can be with either weapon. You can attack with a thrown weapon held in your offhand.
- A 1h weapon and an offhand light weapon (rapier and dagger).
- A non-heavy pole weapon in both hands (spear, staff).
- A non-light, forceful 1h weapon in both hands (sword, mace, axe, et cetera).
General
Skilled and Expertise (appropriate to Rogues)
Broad: perception, insight, stealth, tinkering, sleight of hand, wildcraft, deception, commerce
Narrow (1 point for Expertise): climbing, streetwise
Physical
Fleet of Foot 1
Fleet of Foot 2
Agile Acrobat 1
Agile Acrobat 2
Contortionist
Perception
Survival Instinct
Learning
Healer 1
Healer 2
Master Craftsman 1
Master Craftsman 2
Alchemist 1
Alchemist 2
Wilderness
Lesser Animal Companion
Skullduggery
Cunning Forger
Master of Disguise
Miscellaneous
Fortune's Favorite