Herald of Winter

From The Hidden Room

Advancement

Herald of Winter Advancement
Level Proficiency Feats Mana Features
1 +1 2 4 General Spells, Power 0, Winter Spells, Power 0, General Spells, Power 1, Winter Spells, Power 1, Winter Affinity 1
2 +1 3 6
3 +2 3 14 General Spells, Power 2, Winter Spells, Power 2, Winter Affinity 2
4 +2 4 17
5 +3 4 27 General Spells, Power 3, Winter Spells, Power 3, Winter Affinity 3
6 +3 5 32
7 +4 5 28 General Spells, Power 4, Winter Spells, Power 4, Winter Affinity 4
8 +4 6 44
9 +5 6 57 General Spells, Power 5, Winter Spells, Power 5, Winter Affinity 5
10 +5 7 64

General

Template:Apparatus Shared Herald

Winter Domain

  • Save Proficiency: Agility

Winter Affinity 1

You can passively sense Winter and Summer effects within 1 km. Effects include weather, Servitors, and magic. For Winter and Summer effects, you can sense the distance and direction of the effect. For Winter effects, you can also sense the type of effect (i.e., weather, Servitors, or magic) and the degree of the effect (i.e., the size and intensity of the weather, the number of Servitors, or the Power of the magic).

You are immune to mundane levels of cold and will not suffer from Fatigue when exposed to extreme cold.

Items in your inventory will never decay, rot, mold, or spoil through natural means.

Winter Affinity 2

As an action, you can read the thoughts of people who are experiencing a Winter mood, such as depression, grief, or apathy. This effect lasts as long as you concentrate. You can only read the thoughts of one target at a time with this ability.

Winter Affinity 3

You gain resistance to Cold damage.

As a ritual with a 10-minute casting time, you enter a trance that allows you to sense Winter weather anywhere in your current Mortal Realm. While in this trance, you can scry on any location that you can sense with this ability, gaining all senses of the location as if you were physically present. While in this trance, you are considered Incapacitated and unaware of your surroundings.

Winter Affinity 4

As a ritual with a 10-minute casting time, you are able to commune with the Grand Design of Winter. You may ask five questions, which Winter will attempt to answer as accurately as possible. The answers will only be communicated in single-word responses. Once used, this ability recharges after a Long Rest.

Winter Affinity 5

You gain immunity to Cold damage.

Winter Spells, Power 0

      • Ephemeral Ward: Ice Barrier
      • Lesser Arcane Strike: Frost + (Bolt, Spray, Grasp)
      • Shape Ice: Like Earth, parts of Shape Water, and a "Still Wind" like effect
      • Shape Flame: Extinguishing Power
      • Lull Emotions: Minor, brief, attention lapse
      • Minor preservation: Like the passive, but more stuff
      • Dangerous crystal growth 0: Cloud of daggers

Winter Spells, Power 1

      • Friction Control: Adhesion as Ice stuck + Grease as Ice Slick?
      • Arcane Strike: Like Lesser, but better
      • Sadness: Like Aversion, but specifically debilitating sadness
      • Command/Hold Person: Halt only? Freeze?
      • Cure Winter/Summer Malady: Improved Lull emotions?
      • Endure Cold/Heat
      • Slow Fall: Feather Fall
      • Fog Cloud: Wintery themed, adds chill effect?
      • Acute Calmness: Bane of War + Calm emotions (normally power 2)
      • Ice Rebuke: Painful rebuke
      • Ice Armor: Like Sorcerous armor
      • Ice Grasp: Like tangled growth, could it be part of friction control?
      • Ice Aura: Thermal aura, cold only
      • Ice Minion: Unseen servant, but scalable to handle other spells, like conjure messenger
      • Conjure Ice Object: Tiny, extra power adds to size

Winter Spells, Power 2

      • Frost Blade: Blade of flame and shadow
      • Frost Breath: Elemental breath, frost
      • Icy Grasp: As Web (combinable with tangled growth?)
      • Hold Medium Target: Extension of command? Frosty theme (higher power is larger targets)
      • Silence: Treating sound as movement!
      • Dangerous crystal growth 2: Spike growth, ice
      • Ice Minion 2: Spiritual Weapon

Winter Spells, Power 3

      • Frost Blast: Elemental blast
      • Frost Stroke: Elemental stroke
      • Hail: Elemental Barrage
      • Winter Ward: Glyph of warding, frost
      • Slow: Make chilly! (Similar to web?)
      • Protection from Fire/Ice: Both, but no other choices?
      • Hibernate: Willing or helpless
      • Ice Minion 3: Large default, mount!
      • Ice Field: Hurts you too?

Winter Spells, Power 4

      • Stoneskin: As ice
      • Cause winter malady
      • Ice minion 4: Huge, or multiple mediums?
      • Ice Conjure 4: sphere, thorns, "creation"

Winter Spells, Power 5

      • Power word stun: Mega command to freeze?
      • Dangerous crystal growth 5: blade barrier
      • Control Weather: Summon Blizzard, play Diablo
      • Time Stop: Everything slows
      • Imprisonment? Make a ritual?
      • Flesh to Ice?