Torn Man Orison
From The Hidden Room
Overview
- Dungeon World magic hack: domain provides things you can influence, some things you can't, maybe make choices between costs, effects like partial hits
Cast a Spell (INT) When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this way can never deal damage directly. On a 10+, the spell certainly helps, but choose one. On a 7-9, the spell takes effect, but the choose two: • Your spell won't last long - you'll need to hurry to take advantage of it. • Your spell affects either much more or much less than you wanted it to. • Your spell has unforeseen side effects, and might draw unwanted attention. • The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head. On a miss, something's gone horribly wrong. Your spell may well have worked, but you will regret casting it.
- Have proficiency-based magnitudes of units to fill in gaps
- Prof 1 -
- Prof 2 -
- Prof 3 -
- Prof 4 -
- Prof 5 -
- For rituals: Blades in the dark style non-repeatable ritual as dialog
- GM asks: What does it do and what is weird about it
- Player asks: What is the cost
Advancement
General
Torn Man Affinity
Words Metal Blood