Investigations Generator

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$name : WWON Invsetigations
$author : Occupant
$description : Automates WWON page 250 and 251, modified for The Apparatus setting
$amount : 1
$picture : 
$button : "Generate"

$resolutions
the target actually had a reason to want the mystery to be solved.
the culprit's actions are being shaped or influenced by a seemingly uninvolved party.
someone who out to be happy about the discovery will actually have cause to regret it.
the resolution carries hints of an even longer mystery the players may pursue.
the resolution coincidentally entangles itself in a completely unrelated conflict.
the most obvious act to resolve the mystery is one that comes at some dear price.

$complications
information is obviously time-sensitive, an the players know they have to hurry to get it.
there's an obvious, easy way to get the information but it's morally repugnant.
unless obtained carefully, the info is only partial, enough to direct but hiding vital surprises.
the information is of a sort the party will be absolutely certain to be unhappy to learn.
the information is true, but deeply misleading unless the full context is investigated.
an ally is going to be hurt if the players obtain the information.

$introductions
Some known enemy or suspicious person clearly does not want them to follow it up.
The manner of its discovery makes clear that somebody was trying to keep it hidden.
An ally they trust has reason to vouch for its validity.
The introduction comes with a reward or token that is enticingly valuable.
Part of the introduction involves facts or elements that the players already know are true.
The introduction happens to lead them in a direction they were already planning on going.

$hooks
the promise of rich rewards are dangled by it.
following the hook would clearly win great favor with someone important.
an allied NPC or friendly character is appealing to them to follow it up.
following it would clearly hurt or discomfit a person or group the players hate.
following it offers an easy escape from some current or approaching bad situation.
the hook directly ties into an ambition or goal of one of the PCs.

$reactions
they invoke some kind of summoned beast or occult peril against the investigation.
they call on favors or mundane agents to wield secular forces against the players.
they put pressure on allies to get the players to back off.
they offer bribes that are genuinely tempting to the players.
their minions or direct servitors seek to use brute violence to quell the players.
they change locations or plans in an attempt to throw the players off the trail.

$failsafes
a sympathetic character dies in the process of revealing the clue.
the coincidence that reveals the clue also greatly strengthens the target.
some portion of a treasure or reward is spoiled by the way the clue is revealed.
a positive character relationship is sacrificed by the circumstance of the scene.
the target becomes acutely aware of the players involvement by the way the clue is revealed.
the clues revelation is made contingent on the players making some significant sacrifice.

$phrase
Starting with the resolution of the investigation, the twist is that [twist]. Now choose three facts that together lead to the resolution, each with an obstacle in the way. A complication for fact one is that [complications]. A complication for fact two is that [complications]. A complication for fact three is that [complications]. Then decide how the players learn these facts exist. Encouraging the introduction is that [introductions].