Harm, Recovery, & Conditions (Arden-Vul)

From The Hidden Room

Arden-Vul > Rules > Harm, Healing, & Conditions

Harm

Death

  • 0 hp) unconscious but stable
    • If healed to 1 hp or more, awaken immediately
  • <0 hp) lose 1 hp per turn, unless stabilized
    • Con vs 6 each turn to stabilize on your own. On a roll of 1 (even if successful), lose an extra hp.
    • Magic healing, or Int vs 4 with a healers kit, to stabilize.
    • If restored to 1 hp or more, remain Slowed and Dazed for 1d6 Turns.
      • If restored after dropping to -6 or fewer hp, the experience likely leaves serious scars or a wound that will take weeks to fully heal.
  • -10 hp) death


Energy Drain

  • Drain to level 0: can't recover or regain levels
  • Drain to <0: slain


Fatigue