Harm, Recovery, & Conditions (Arden-Vul)
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Arden-Vul > Rules > Harm, Healing, & Conditions
Harm
Death
- 0 hp) unconscious but stable.
- If healed to 1 hp or more, awaken immediately.
- <0 hp) unconscious and losing 1 hp per turn, unless stabilized.
- Con vs 6 each turn to stabilize on your own. On a roll of 1 (even if successful), lose an extra hp.
- Magic healing, or Int vs 4 with a healers kit, to stabilize.
- If restored to 1 hp or more, remain Slowed and Dazed for 1d6 Turns.
- If restored after dropping to -6 or fewer hp, the experience likely leaves serious scars or an impairing wound that will take weeks to fully heal.
- -10 hp) death
Raising the Dead
- See Tampering With Mortality rules (ACKS)
Energy Drain
- Drain to level 0: can't recover or regain levels
- Drain to <0: slain
Fatigue