Levitate
Red Age > Rules > Magic > Spells > Levitate
Personal Gravity (Power 2+, touch, 1 action, conc (1 hr)) The subject's personal gravity is altered so they can walk normally on walls and ceilings, or be supported by flimsy, unstable, or liquid surfaces. They decide which surface within 5' is down. If no surface is, they are subject to normal gravity. Their possessions are affected until they leave contact with them, after which normal gravity takes hold. +1 Power allows you to affect up to affect up to 10 individuals within 30'.
Levitate (Power 2, 1 action) Choose 1: Levitate (target of up to 500 lbs, 60' range, conc (10 min)): target can be raised or lowered 20' per turn as an action (or as your move, if you are the target). Unwilling targets get a Vigor save to negate. At the end of the spell, the target descends as per Feather Fall. Earthbind (1 target, 300', conc (1 min)): the target must Vigor save or become unable to fly. If airborne, they are pulled to earth 60' per turn, landing gently.
- Feather Fall
(Power 0+, 1 minute or until you touch ground (whichever is longer), 1 reaction, self (Power 0) or (Power x 5) creatures or objects up to Huge size, 60' range) Target(s) fall 60' per turn (instead of 500') and land unharmed and without falling prone. Harm from a falling object is also mitigated, though the settled weight may still pin or crush. May be cast in reaction to falling or seeing someone / something fall. make things feather-weight?
Fly (Power 3+, 1 action, touch, conc (10 min), (Power-2) subjects) Subjects gain 60' fly speed as long as they are not carrying more than a Medium load. Fall immediately if aloft when the spell ends.