Sorcerous Armor

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Red Age > Rules > Magic > Spells > Sorcerous Armor


Ephemeral Ward (Power 0, 1 round, 1 action, self) You grant yourself Resistance against a single type of damage (physical, fire, acid, etc).

  • Sorcerous Armor

(Power 1, sustain (8 hours), 1 bonus, touch) The subject is protected by a forcefield, phantom armor, etc. If their armor bonus (ignoring shields) is less than +4, it becomes +4.

  • Thermal Aura

(Power 1+, 1 hour, 1 action, self) You wreath yourself in energy (choose fire or frost), gaining (Power x 5) tHP. You shed 10' bright light and 10' dim, are resistant to fire and frost, and deal 1d4 energy damage on contact or to enemies who strike you in melee. The spell ends when the tHP are exhausted (including in the middle of distributing damage).

  • Painful Rebuke

(Power 1+, instant, 1 reaction, 60' range) When an attacker harms you with a weapon (including unarmed, but not spells) that is not blocked or prevented, you may deliver (Power)d6 damage in retaliation, arcing back along the course of the strike. The spell's damage type is fixed at creation, but could be of any type.

???Endure Elements ???Protection from elements? Stoneskin