Far Step
Red Age > Rules > Magic > Spells > Far Step
Far Step (Power 2+, 1 bonus, self, 30') You teleport to a point within range, either in line of sight or by dead reckoning. If the destination if occupied, choose whether the spell fails or you are shunted to the nearest clear space, taking 1d6 damage per 5' distance. +1 Power: you arrive with a thunderclap. Those within 5' must Vigor save or take 2d6 crushing damage and be knocked prone (half damage and not prone on success). +1 Power: +60'. You can carry a willing or restrained creature (up to Medium size) with you.
???Blink?
- dimension door (acks, 10' range, instant, self or 1 target in range, up to 360', familiar / visualized / dead reckoned, save if unwilling, gear and anything you can lift (including another person), fails if a solid object blocks it)
- far step? (xan, power 5, 1 bonus, self, conc 1 min, teleport up to 60' w/ LoS, 1 bonus to teleport again while spell lasts)
- dimension door (5e power 4, 1 action, 500', instant, familiar / visualize / dead reckon, anything you can carry + 1 willing creature w/in 5' that is your size or smaller + its gear, blocked arrival = 4d6 force dmg to you and passenger and spell fails)
??? instant summons