Command
Red Age > Rules > Magic > Spells > Command
Command (Power 1+, until save, 1 action, (Power) living creatures within 30' of each other who can hear and understand your speech, 60' range) Issue a one-word command (bow, flee, retreat, halt, drop, grovel, approach, give, disarm, shout, etc) and the target(s) must Spirit save or obey, saving at the end of each turn to end it in the case of a protracted action. The target must be able to readily and voluntarily perform the action; they can't sleep, die, fly, etc. The spell can't compel direct self-harm (jumping off a cliff, stabbing oneself, etc), but can put the target in greater peril. There can be an implicit "from / to me" in the command (give to me, flee from me, etc); otherwise the situation context guides their interpretation. If the target wants to exploit ambiguity in the command, they must Wits save to have the presence of mind.
???symbol? words that compel? ???alter memory? speak new truth?
Willing Contract Geas ???Compulsion? ???Crown of Madness?