Integral Origin
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The Integral Origin, also known collectively as The Integrum (Enchiridian), is the second oldest Origin in the universe, being created by the Founders in the First Age. It comprises nearly of the natural world.
Lore
Lore about The Integrum is plentiful and accurate, coming mostly from the Gods, Servitors, and Heralds.
Realms
- Shards: In The Gilded Age there was a single Mortal Realm. However, during The Shattering, the Mortal Realm split into numerous, different copies which had divergent inhabitants and timelines.
- Divine Realms: The divine realms refer to the outer shell of the universe, which separates it from The Void. It is divided into nine regions, one for each of the Grand Designs.
- Aurora: Divine realm of Day
- Everfrost: Divine realm of Winter
- Nebula: Divine realm of Destiny
- Schemata: Divine realm of Pattern
- The Amber Earth: Divine realm of Autumn
- The All Forge: Divine realm of Form
- The Harrows: Divine realm of Summer
- The Sable Fields: Divine realm of Night
- The Teeming: Divine realm of Spring
- Other Realms
Creatures
- Gods
- Template:Category Khodayi: Gods of Kasyat
- Template:Category Imitheoi: Gods of Pelithos
- Primarchs: Gods of Acrolon
- Template:Category Omamori: Gods of Tonwei Unchained
- Telar: Plants and animals of The Integrum
More at Creatures
Paths
Paragons
The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Paths.
Heralds
Primarchs wield both great personal power and great influence over parts of The Integrum.
Notes
- Day
- Physical: sun, light
- Social: Harmony, cooperation
- Individual: Courage, self-sacrifice
- Night
- Physical: moon, dark
- Social: Discord, conflict
- Individual: Fear, hate
- Pattern
- Concrete: Patterns, templates, natural laws
- Social: Language, communication
- Individual: Memory, instinct, reason
- Form
- Rigid: Stone, metal, crystal
- Fluid: Gas, liquid
- Lignid: Flesh, wood
- Summer
- Concrete: Heat, fire
- Social: Passion
- Individual: Motion
- Winter
- Concrete: Cold, ice
- Social: Depression, dispassion
- Individual: Stillness
- Life
- Concrete: Water
- Social: Multiplicity, diversity
- Individual: Growth, health, animating force
- Death
- Concrete: Gravity
- Social: Unification, isolation
- Individual: Death, injury
- Destiny
- Divine realm rotates, and the grand design above the shards influences the shard
- Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
- Long Day is the month of Day and the dark moon doesn't rise
- Long Night is the month of Night and the sun doesn't rise