Difference between revisions of "Shape Winter"
From The Hidden Room
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[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Power 0 Spells]] | [[Category:Power 0 Spells]] | ||
[[Category:Integral Spells]] | |||
When you cast this spell, you gain local control over the forces of Winter. Upon casting you can perform the following using a Standard Action: | When you cast this spell, you gain local control over the forces of Winter. Upon casting you can perform the following using a Standard Action: | ||
* Sculpt Ice: You can change the shape of ice in the area, molding it as if it were soft clay. The change of shape is | * Sculpt Ice: You can change the shape of ice in the area, molding it as if it were soft clay. The change of shape is Permanent. | ||
* Freeze Water: You can freeze water in the area, creating ice. The water will melt at the natural rate after the | * Freeze Water: You can freeze water in the area, creating ice. The water will melt at the natural rate after the Duration is over. | ||
* Still Winds: You can stop all wind in the area, creating a zone of still air. The air will resume normal motion after the | * Still Winds: You can stop all wind in the area, creating a zone of still air. The air will resume normal motion after the Duration is over. | ||
For the duration, you can use a Standard Action to choose from the list of effects again. | For the duration, you can use a Standard Action to choose from the list of effects again. |
Latest revision as of 05:48, 21 June 2022
When you cast this spell, you gain local control over the forces of Winter. Upon casting you can perform the following using a Standard Action:
- Sculpt Ice: You can change the shape of ice in the area, molding it as if it were soft clay. The change of shape is Permanent.
- Freeze Water: You can freeze water in the area, creating ice. The water will melt at the natural rate after the Duration is over.
- Still Winds: You can stop all wind in the area, creating a zone of still air. The air will resume normal motion after the Duration is over.
For the duration, you can use a Standard Action to choose from the list of effects again.
- Base Power: 0
- Casting Time: 1 Standard Action
- Range: 12m
- Target: Cube, up to
Power + 1
meters to a side. - Attack: {{{attack}}}
- Duration:
Power + 1
minutes