Difference between revisions of "Acrolon"
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* [[Sunrun]]: 750 km | * [[Sunrun]]: 750 km | ||
* [[Moonrun]]: 370 km | * [[Moonrun]]: 370 km | ||
* Area: 135,000 | * Area: 135,000 km{{sup|2}} | ||
There are eight major land regions in Acrolon: | There are eight major land regions in Acrolon: |
Revision as of 00:49, 15 May 2023
Template:Breadcrumb Apparatus Acrolon
Acrolon is one of the Template:Category Apparatus Shards of The Integrum. It is the home realm of the Template:Category Apparatus Nor races.
History
Like all Shards of The Integrum, Acrolon's history begins during The Shattering at the end of the Gilded Age, when the Shards were created. During the Gilded Age, Acrolon and the other Shards did not exist, as there was only a single Mortal Realm. Prior to the Gilded Age, The Integrum did not exist, as it was constructed during the First Age.
Shattered Age
Major events of the Shattered Age of Acrolon include, in chronological order:
- The Shattering: Acrolon experienced this great cataclysm, just like the rest of The Integrum.
- Rise of the Nor: The mortals of Acrolon were diminished from the Paragons of the Gilded Age, becoming the short-lived and rationally minded Nor.
- First Gods War: The First Gods War in Acrolon was called Ragnarok, also known as Frumadom. The only surviving Template:Category Apparatus Primarchs were Nexia, Anastasia, and Hagal.
- Curse of Anyot: A byproduct of Ragnarok, this is a curse that afflicts mortals with a bestial form, creating the Template:Category Apparatus Feral races.
- Elfmeet: Also known as Ælfgemoot, this refers to first contact with the Template:Category Apparatus Fey patternsails from Pelithos.
- The Barigor: Also called Utherdom or Lucidio, this refers to the invasion of Acrolon by the Template:Category Apparatus Ruk of Tonwei through the first shard gate, as well as the subsequent wars and the founding of the Empire of Acrolon.
- Shadeskin Cult: Also called Threidom, this refers to a powerful cult of the Conqueror Worm which threatened the destruction of Acrolon until it was thwarted.
- Grahlheim: The rise of the Garmyr as the dominant race of Ferals in Acrolon.
- Beast of Bloodstone: Also known as the Feordom, or the First Dead War, this was the failed, decades-long attempt by the Tanari prince known as the Beast to invade Acrolon.
- Sindra's March: Also known as the Feifdom, or the Second Dead War, this was the failed military campaign by a rogue Herald of Nexia across Acrolon.
- Titanfall: Also known as Seekdom, this heralded the end of the Shattered Age and the beginning of the Dark Age of Acrolon.
A major theme of the Shattered Age of Acrolon is the sense of doom expressed by the Six Dooms that foreshadowed the Dark Age: Frumadom, Utherdom, Threidom, Feordom, Feifdom, and Seekdom.
Dark Age
Major events of the Dark Age of Acrolon include, in chronological order:
- The Fall: Acrolon experienced this great cataclysm, just like the rest of The Integrum.
- Second Gods War: Soon after the Sun goes dark, a second war between the Template:Category Apparatus Gods breaks out.
- Stillblight ends: The curse of still births and lingering deaths, which began in The Fall, finally ends.
- Dragonfall: Nearly all Template:Category Apparatus Dragons across all Shards fall dead.
- Lascivian Empire: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the Template:Category Apparatus Primarch Lascivia.
- The Dark March: With the help of Shadow Magic and the Template:Category Apparatus Tanari, The Lascivian Empire begins a campaign of conquest across the other Shards.
Dawn Age
Major events of the Dawn Age include, in chronological order:
- New Dawn: The Sun is rekindled, returning the Grand Design of Day to the Shards.
- Third Gods War: Another war of gods against Lascivia and her allies.
Geography
- Sunrun: 750 km
- Moonrun: 370 km
- Area: 135,000 kmTemplate:Sup
There are eight major land regions in Acrolon:
- Agria: Primary civilized region of Acrolon and the Argent Empire. Home of the Arcane Guid.
- The Argent Isle: Capital of Acrolon, and home of the Argent Empress.
- The Bone Hills: Southern foothills of Stonewall, left scarred by Sindra's March on Agria. Home of the Autumn Well.
- The Godsalt Wastes: Desert region where Arboria once stood. Site of major battle between Lucidus and Excrucius during the Second Gods War.
- Mercatia: Thriving archipelago in the southern sea. Home of the Dream Gate of Acrolon.
- Malocia: Dangerous nexus of all Six Dooms of the Shattered Age, mostly left in ruins since the Shattered Age. Location of the Ice Heart of Acrolon.
- Stonewall: Expansive mountain range and location of the Fire Heart of Acrolon.
- Viridia: Dense jungle region ruled by the Garmyr Template:Category Apparatus Ferals. Home of the Spring Fountain.
There are 12 sea regions surrounding Acrolon:
- West Seas: The waters west of Stonewall and Agria
- Argent Sea: The sea around the Argent Isle.
- Iron Harbor: The northern, inland sea between Stonewall and Agria.
- Kraken Sea: The waterways and fjords along western Agria.
- North Seas: The waters north of Stonewall, Godsalt Wastes, and Malocia.
- Stonewall Bay: The waters north of Stonewall.
- The Darktide: The death-cursed gulf between northwestern Godsalt Wastes and northeastern Stonewall.
- Godsalt Sea: The waters off the northeast of Godsalt Wastes and north of Malocia.
- East Seas: The waters east of Malocia and Viridia.
- Frozen Gulf: The waters east of northern Malocia.
- Horn Sea: The waters east of southern Malocia.
- Troll Mouth Bay: The gulf between southern Malocia and northern Viridia.
- South Seas: The waters south of Viridia, Mercatia, and Agria.
- Bay of Splendor: The waters south of Bone Hills, east of Agria, and west of Viridia, surrounding the isles of Mercatia.
- Tangle Tide: The densely vegetated waters south of Viridia.
- Dagger Tide: The waters south of Agria.