Difference between revisions of "Kasyat"

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* [[First Gods War]]: The First Gods War in Kasyat was called ''[[Shemeshu]]'', where the {{Category Gods}} vanished.
* [[First Gods War]]: The First Gods War in Kasyat was called ''[[Shemeshu]]'', where the {{Category Gods}} vanished.
* [[Elfmeet]]: Fey were rebuffed by the Azj.
* [[Elfmeet]]: Fey were rebuffed by the Azj.
* [[The Barigor]]: The invasion of Acrolon by the {{Category Apparatus Ruk}} of [[Tonwei]] through the first [[shard gate]], as well as the subsequent wars and the founding of the [[Empire of Acrolon]]. Barigor war strategy also exposed the Azj to the Feral curse.
* [[The Barigor]]: The invasion of Acrolon by the {{Category Ruk}} of [[Tonwei]] through the first [[shard gate]], as well as the subsequent wars and the founding of the [[Empire of Acrolon]]. Barigor war strategy also exposed the Azj to the Feral curse.
* [[Neogi Incursion]]: Involve something inspired Apophis the snake god of chaos.
* [[Neogi Incursion]]: Involve something inspired Apophis the snake god of chaos.
* [[Grazzt Incursion]]: Paranoia-fueled cold war with a tanari backed conspiracy / rival nation.
* [[Grazzt Incursion]]: Paranoia-fueled cold war with a tanari backed conspiracy / rival nation.

Revision as of 13:57, 25 May 2023

Main > Compendia > Realms > Shards > Kasyat

Kasyat (Kasyati) is one of the Shards of The Integrum. It is the home realm of the Template:Category Azj races.

History

Like all Shards of The Integrum, Kasyat's history begins during The Shattering at the end of the Gilded Age, when the Shards were created. During the Gilded Age, Kasyat and the other Shards did not exist, as there was only a single Mortal Realm. Prior to the Gilded Age, The Integrum did not exist, as it was constructed during the First Age.

Shattered Age

Major events of the Shattered Age of Kasyat include, in chronological order:

Dark Age

Major events of the Dark Age of Kasyat include, in chronological order:

  • The Fall: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
  • Beginning of Storms: City of Storms lands in the Strange Sea and sends out Fury weather.
  • Dragonfall: Many dragons die, but some make deals with Azj paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Azj.
  • The Night Market: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
  • Lascivian Empire: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the Primarch Lascivia.
  • City of Mists: Azad is visited by the Anomaly, stuff ensues

Dawn Age

Major events of the Dawn Age of Kasyat include, in chronological order:

  • New Dawn: The Sun is rekindled, returning the Grand Design of Day to the Shards.
  • The Enefir: Return of the gods from the past suddenly.
  • Vashar Arrive: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
  • Grand Miracle: That thing the Cabal and Some Other Faction did.
  • Desolation: Serukh smites his Ruk followers and turns a province in the southwest into a wasteland.

Geography


  • Dahlnu Valley
    • War ravaged by the Barigor and Vashar. Last conquered by the Vashar, but land is blasted
  • Talib
    • "Wilden" faction called Sunleaf uplifted by Rahem in the north, New Acrolon settlements in the south
  • Nova Agria
    • Favored by Akhura
    • Homeland of the last remaining Dark Acrolonians from their Dark March
    • Conquered by the Barigor, but then they retreated when Akhura cursed them, now settled by New Acrolon
  • Barigor
    • Homeland of the stranded ruk from the Barigor invasion
    • Central Barigor target of the "annihilation" miracle of Serukh after his armies crushed by harokor orcs, turned to ash and lava
    • Matron class defects to join the hippy orcs
    • Barigor orcs still dominate the mountains
  • Haraj Radaam
    • Homeland of "goliaths", failed conquered by Cabal early on, successful conquering by Cabal later, then reconquered by Barigor
  • Pillars of the Moon
    • Region in the south called Whispering Barrens which the Cabal casts a calming "sanctuary" spell on to make war harder, later shattered by Serukh comet miracle
    • Homeland of the Cabal of the Secret Doctrine
    • Curse of death inflicted by Ankhura, turned into vampirism by magic
    • Portal between the Pillars of the Moon and the Emerald Coast, alliance with Vashar
  • Mewlia
    • Great city on the hill, built wall across the Sunleaf forest to the south
  • The Holds
    • Conquered by the Vashar initially
    • Then sunleaf capture the inland cities while the Vashar keep the ports
    • Bhan Esani: Known for its satellite fireson gypsy people
    • Istilqa Matar: Pirate town remaining free through the Dawn Age
  • Cape of Dark Waters
    • Bleak land settled by the Vashar
    • Favored by Harokor
  • Emerald Coast
    • Conquered by the Vashar
    • Portal to the Pillars of the Moon
    • Alliance with the Cabal
  • Peaks of Aqtam
    • Homeland of the Sons of Fire hippy gypsies
    • Cliff transition to the west called Dosan's Fall
  • City of Mists
    • Also called Aechemar
    • Protected by Anomaly spells from the Dark Age and Azad
    • Contacted by the combined efforts of Fireson oracles, Cabal magic, and "goliath" shaman, who make peaceful diplomatic contact
  • Aradir
    • Conquered by the barigor
  • The Vales
    • Conquered by the Barigor, but then culturally conquered by the Firesons, converting many Serukh orcs from their death march to destroy the matrons, to the path of peace and settling down
  • Majira
    • Ruled by the Goliath, huge fortress built here to protect from the Serukh ruk