Difference between revisions of "Kasyat"

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[[Category:Shards]]
[[Category:Shards]]


{{Breadcrumb Apparatus Kasyat}}
{{Breadcrumb Kasyat}}


Kasyat ([[Kasyati]]) is one of the {{Category Apparatus Shards}} of [[The Integrum]]. It is the home realm of the {{Category Apparatus Azj}} races.
Kasyat ([[Kasyati]]) is one of the {{Category Shards}} of [[The Integrum]]. It is the home realm of the {{Category Ruk}} races.
 
[[File:kasyat.png|450px|x800px]]


=History=
=History=
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* [[The Shattering]]: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
* [[The Shattering]]: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
* [[Rise of the Azj]]: The mortals of Kasyat were diminished from the [[Paragons (Race)|Paragons]] of the Gilded Age, becoming the short-lived and stubborn Azj.
* [[Rise of the Ruk]]: The mortals of Kasyat were diminished from the {{Link Paragons Race}} of the Gilded Age, becoming the short-lived and stubborn Ruk.
* [[First Gods War]]: The First Gods War in Kasyat was called ''[[Shemeshu]]'', where the {{Category Apparatus Gods}} vanished.
* [[First Gods War]]: The First Gods War in Kasyat was called ''[[Shemeshu]]'', where the {{Category Gods}} vanished.
* [[Elfmeet]]: Fey were rebuffed by the Azj.
* [[Elfmoot]]: Fey were rebuffed by the Ning.
* [[The Barigor]]: The invasion of Acrolon by the {{Category Apparatus Ruk}} of [[Tonwei]] through the first [[shard gate]], as well as the subsequent wars and the founding of the [[Empire of Acrolon]]. Barigor war strategy also exposed the Azj to the Feral curse.
* [[The Barigor]]: The invasion of Kasyat by the {{Category Ning}} of [[Tonwei]] through the first [[shard gate]], as well as the subsequent wars and the founding of the [[Empire of Acrolon]]. Barigor war strategy also exposed the Ruk to the Feral curse.
* [[Neogi Incursion]]: Involve something inspired Apophis the snake god of chaos.
* [[Neogi Incursion]]: Involve something inspired Apophis the snake god of chaos.
* [[Grazzt Incursion]]: Paranoia-fueled cold war with a tanari backed conspiracy / rival nation.
* [[Grazzt Incursion]]: Paranoia-fueled cold war with a tanari backed conspiracy / rival nation.
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* [[The Fall]]: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
* [[The Fall]]: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
* [[Beginning of Storms]]: City of Storms lands in the Strange Sea and sends out Fury weather.
* [[Beginning of Storms]]: City of Storms lands in the Strange Sea and sends out Fury weather.
* [[Dragonfall]]: Many dragons die, but some make deals with Azj paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Azj.
* [[Dragonfall]]: Many dragons die, but some make deals with Ruk paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Ruk.
* [[The Night Market]]: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
* [[The Night Market]]: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
* [[Lascivian Empire]]: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the {{Category Apparatus Primarch}} [[Lascivia]].
* [[Lascivian Empire]]: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the {{Category Primarch}} [[Lascivia]].
** [[The Dark March]]: With the help of [[Shadow Magic]] and the {{Category Apparatus Tanari}}, The Lascivian Empire begins a campaign of conquest across the other Shards.
** [[The Dark March]]: With the help of [[Shadow Magic]] and the {{Category Tanari}}, The Lascivian Empire begins a campaign of conquest across the other Shards.
* [[City of Mists]]: Azad is visited by the Anomaly, stuff ensues
* [[City of Mists]]: Azad is visited by the Anomaly, stuff ensues


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* [[Vashar Arrive]]: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
* [[Vashar Arrive]]: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
* [[Grand Miracle]]: That thing the Cabal and Some Other Faction did.
* [[Grand Miracle]]: That thing the Cabal and Some Other Faction did.
* [[Desolation]]: Serukh smites his Ruk followers and turns a province in the southwest into a wasteland.
* [[Desolation]]: Serukh smites his {{Category Ning}} followers and turns a province in the southwest into a wasteland.
 
=Gods=
 
The {{Category Gods}} of Kasyat are called {{Category Khodayi}}.
 
* [[Ankhura]]: Goddess of {{Section Spring}}
* [[Anuthet]]: God of {{Section Autumn}}
* [[Herokor]]: God of {{Section Day}}
* [[Nepthys]]: Goddess of {{Section Winter}}
* [[Patah]]: Goddess of {{Section Form}}
* [[Rahem]]: God of {{Section Destiny}}
* [[Serukh]]: Goddess of {{Section Night}}
* [[Theret]]: God of {{Section Pattern}}
* [[Ubasti]]: Goddess of {{Section Summer}}


=Geography=
=Geography=


* [[Sunrun]]: 750 km
* [[Sunrun]]: 370 km
* [[Moonrun]]: 370 km
* [[Moonrun]]: 750 km
* Area: 135,000 km{{super|2}}
* Area: 135,000 km{{super|2}}


There are eight major land regions in Acrolon:
There are seven major polities:
 
* [[Moon Kingdom]]: Capital is in [[Pillars of the Moon]], controls [[Haraj Radam]] and [[Majira]]. Ruled by a secret cabal of {{Link Arcanists}}. Favored by [[Theret]].
* [[Barigor Tribes]]: Loosely organized across [[Aradir]], [[Barigor]], with raids into [[Majira]], [[Sunleaf Kingdom]], and [[The Holds]]. Cursed by [[Serukh]].
* [[New Acrolon]]: Small kingdom of [[Nova Agria]], ruled by remnants of the [[Lascivian Empire]]. Control extends to [[Sharayasa]]. Favored by [[Ankhura]].
* [[Fireson Nomads]]: Wandering tribe of spiritual, pacifist hedonists. Anarchistic family clans spread across the Shard. Favored by [[Ubasti]].
* [[The Holds]]: Coalition of city states through the plans of the same name, loosely vassals of Vashad.
* [[Vashad]]: Oligarchy of [[Vashar]] controlling [[Cape of Dark Waters]] and [[Emerald Coast]]. Favored by [[Herokor]].
* [[Sunleaf Kingdom]]: Kingdom of {{Wood Ruk}} based in [[The Vales]] and the lands of the same name. Favored by [[Rahem]].
 
There are 14 major landmass regions:


* [[Agria]]: Primary civilized region of Acrolon and the [[Argent Empire]]. Home of the [[Arcane Guid]].
* [[Aradir]]: Warring tribes of {{Category Ning}} worshipping [[Serukh]] across desert terrain.
* The [[Argent Isle]]: Capital of Acrolon, and home of the [[Argent Empress]].
* [[Barigor Mountains]]: Warring tribes of {{Category Ning}} worshipping [[Serukh]]. Also the location of of the [[Ice Heart]] of the Shard.
* The [[Bone Hills]]: Southern foothills of Stonewall, left scarred by Sindra's March on Agria. Home of the [[Autumn Well]].
* [[Cape of Dark Waters]]: Marsh and swampland, capital of the Vashar kingdom.
* The [[Godsalt Wastes]]: Desert region where [[Arboria]] once stood. Site of major battle between [[Lucidus]] and [[Excrucius]] during the Second Gods War.
* [[Dahlnu Valley]]: Strange corrupted jungle valley, wild and uncivilized. War torn by {{Category Ning}} and [[Vashar]].
* [[Mercatia]]: Thriving archipelago in the southern sea. Home of the [[Dream Gate]] of Acrolon.
* [[Emerald Coast]]: Densely vegetated hills, part of the [[Vashar]] kingdom.
* [[Malocia]]: Dangerous nexus of all Six Dooms of the Shattered Age, mostly left in ruins since the Shattered Age. Location of the [[Ice Heart]] of Acrolon.
* [[Haraj Radam]]: Homeland of {{Stone Ruk}}, part of the [[Moon Kingdom]].
* [[Stonewall]]: Expansive mountain range and location of the [[Fire Heart]] of Acrolon.
* [[The Holds]]: Alliance of powerful city states, loosely controlled by the [[Vashar]].
* [[Viridia]]: Dense jungle region ruled by the [[Garmyr]] {{Category Apparatus Ferals}}. Home of the [[Spring Fountain]].
** [[Bhan Esani]]: Great Fireson gypsy merchant city
** [[Madifida]]: Great utopian city
** [[Istilqa Matar]]: Great pirate city
* [[Majira]]: Lands controlled by [[Moon Kingdom]] and the location of [[Aechemar]], the City of Mists. Many [[Stone Ruk]] fortresses.
* [[Nova Agria]]: Capital lands of [[New Acrolon]]. Kleptocratic rule of [[Lascivian]] colonizers.
* [[Peaks of Aqtam]]: Homeland of the [[Fireson Nomads]]. Largely uncivilized. Location of the [[Fire Heart]].
* [[Pillars of the Moon]]: Homeland of the [[Cabal of Mysteries]] and the [[Moon Kingdom]]. Location of the [[Rain Heart]]. Ring around the karst called ''Whispering Barrens'', which is a site of a great magical pacification and subsequent curse by [[Serukh]].
* [[Sharayasa]]: The East Isles, controlled by [[New Acrolon]].
* [[Sunleaf Kingdom]]: Sprawling lands of forests, hills, and plains, controlled by the [[Sunleaf Kingdom]].
* [[The Vales]]: Forest surrounding a large fjord called the Vale Blade. Controlled by the [[Sunleaf Kingdom]], though largely wild.


There are 12 sea regions surrounding Acrolon:
There are 8 major bodies of water:


* [[West Seas]]: The waters west of Stonewall and Agria
* [[Bed of Pillars]]: Bay of the [[Pillars of the Moon]].
** [[Argent Sea]]: The sea around the Argent Isle.
* [[Aqtam Sea]]: Waters north and east of [[Peaks of Aqtam]].
** [[Iron Harbor]]: The northern, inland sea between Stonewall and Agria.
* [[The Vale Blade]]: Waters between [[The Vales]], as well as the mainland and [[Sharayasa]].
** [[Kraken Sea]]: The waterways and fjords along western Agria.
* [[Freewater]]: Waters to the east and south of [[The Holds]].
* [[North Seas]]: The waters north of Stonewall, Godsalt Wastes, and Malocia.
* [[Emerald Bay]]: Waters off the [[Emerald Coast]].
** [[Stonewall Bay]]: The waters north of Stonewall.
* [[Midnight Sea]]: Waters south and west of [[Cape of Dark Waters]].
** [[The Darktide]]: The death-cursed gulf between northwestern Godsalt Wastes and northeastern Stonewall.
* [[Gulf of Barigor]]: Waters off the coast of [[Barigor Mountains]]. Location of [[Serukh's Eye]] island.
** [[Godsalt Sea]]: The waters off the northeast of Godsalt Wastes and north of Malocia.
* [[Sharna Sea]]: Waters west of [[Majira]].
* [[East Seas]]: The waters east of Malocia and Viridia.
** [[Frozen Gulf]]: The waters east of northern Malocia.
** [[Horn Sea]]: The waters east of southern Malocia.
** [[Troll Mouth Bay]]: The gulf between southern Malocia and northern Viridia.
* [[South Seas]]: The waters south of Viridia, Mercatia, and Agria.
** [[Bay of Splendor]]: The waters south of Bone Hills, east of Agria, and west of Viridia, surrounding the isles of Mercatia.
** [[Tangle Tide]]: The densely vegetated waters south of Viridia.
** [[Dagger Tide]]: The waters south of Agria.

Latest revision as of 02:54, 30 May 2023

Main > Compendia > Realms > Shards > Kasyat

Kasyat (Kasyati) is one of the Shards of The Integrum. It is the home realm of the Ruk races.

Kasyat.png

History

Like all Shards of The Integrum, Kasyat's history begins during The Shattering at the end of the Gilded Age, when the Shards were created. During the Gilded Age, Kasyat and the other Shards did not exist, as there was only a single Mortal Realm. Prior to the Gilded Age, The Integrum did not exist, as it was constructed during the First Age.

Shattered Age

Major events of the Shattered Age of Kasyat include, in chronological order:

Dark Age

Major events of the Dark Age of Kasyat include, in chronological order:

  • The Fall: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
  • Beginning of Storms: City of Storms lands in the Strange Sea and sends out Fury weather.
  • Dragonfall: Many dragons die, but some make deals with Ruk paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Ruk.
  • The Night Market: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
  • Lascivian Empire: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the Primarch Lascivia.
  • City of Mists: Azad is visited by the Anomaly, stuff ensues

Dawn Age

Major events of the Dawn Age of Kasyat include, in chronological order:

  • New Dawn: The Sun is rekindled, returning the Grand Design of Day to the Shards.
  • The Enefir: Return of the gods from the past suddenly.
  • Vashar Arrive: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
  • Grand Miracle: That thing the Cabal and Some Other Faction did.
  • Desolation: Serukh smites his Ning followers and turns a province in the southwest into a wasteland.

Gods

The Gods of Kasyat are called Template:Category Khodayi.

Geography

There are seven major polities:

There are 14 major landmass regions:

There are 8 major bodies of water: