Difference between revisions of "Kasyat"

From The Hidden Room
 
(15 intermediate revisions by the same user not shown)
Line 3: Line 3:
{{Breadcrumb Kasyat}}
{{Breadcrumb Kasyat}}


Kasyat ([[Kasyati]]) is one of the {{Category Shards}} of [[The Integrum]]. It is the home realm of the {{Category Azj}} races.
Kasyat ([[Kasyati]]) is one of the {{Category Shards}} of [[The Integrum]]. It is the home realm of the {{Category Ruk}} races.
 
[[File:kasyat.png|450px|x800px]]


=History=
=History=
Line 14: Line 16:


* [[The Shattering]]: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
* [[The Shattering]]: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
* [[Rise of the Azj]]: The mortals of Kasyat were diminished from the {{Link Paragons Race}} of the Gilded Age, becoming the short-lived and stubborn Azj.
* [[Rise of the Ruk]]: The mortals of Kasyat were diminished from the {{Link Paragons Race}} of the Gilded Age, becoming the short-lived and stubborn Ruk.
* [[First Gods War]]: The First Gods War in Kasyat was called ''[[Shemeshu]]'', where the {{Category Gods}} vanished.
* [[First Gods War]]: The First Gods War in Kasyat was called ''[[Shemeshu]]'', where the {{Category Gods}} vanished.
* [[Elfmeet]]: Fey were rebuffed by the Azj.
* [[Elfmoot]]: Fey were rebuffed by the Ning.
* [[The Barigor]]: The invasion of Acrolon by the {{Category Apparatus Ruk}} of [[Tonwei]] through the first [[shard gate]], as well as the subsequent wars and the founding of the [[Empire of Acrolon]]. Barigor war strategy also exposed the Azj to the Feral curse.
* [[The Barigor]]: The invasion of Kasyat by the {{Category Ning}} of [[Tonwei]] through the first [[shard gate]], as well as the subsequent wars and the founding of the [[Empire of Acrolon]]. Barigor war strategy also exposed the Ruk to the Feral curse.
* [[Neogi Incursion]]: Involve something inspired Apophis the snake god of chaos.
* [[Neogi Incursion]]: Involve something inspired Apophis the snake god of chaos.
* [[Grazzt Incursion]]: Paranoia-fueled cold war with a tanari backed conspiracy / rival nation.
* [[Grazzt Incursion]]: Paranoia-fueled cold war with a tanari backed conspiracy / rival nation.
Line 28: Line 30:
* [[The Fall]]: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
* [[The Fall]]: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
* [[Beginning of Storms]]: City of Storms lands in the Strange Sea and sends out Fury weather.
* [[Beginning of Storms]]: City of Storms lands in the Strange Sea and sends out Fury weather.
* [[Dragonfall]]: Many dragons die, but some make deals with Azj paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Azj.
* [[Dragonfall]]: Many dragons die, but some make deals with Ruk paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Ruk.
* [[The Night Market]]: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
* [[The Night Market]]: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
* [[Lascivian Empire]]: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the {{Category Primarch}} [[Lascivia]].
* [[Lascivian Empire]]: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the {{Category Primarch}} [[Lascivia]].
Line 42: Line 44:
* [[Vashar Arrive]]: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
* [[Vashar Arrive]]: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
* [[Grand Miracle]]: That thing the Cabal and Some Other Faction did.
* [[Grand Miracle]]: That thing the Cabal and Some Other Faction did.
* [[Desolation]]: Serukh smites his Ruk followers and turns a province in the southwest into a wasteland.
* [[Desolation]]: Serukh smites his {{Category Ning}} followers and turns a province in the southwest into a wasteland.
 
=Gods=
 
The {{Category Gods}} of Kasyat are called {{Category Khodayi}}.
 
* [[Ankhura]]: Goddess of {{Section Spring}}
* [[Anuthet]]: God of {{Section Autumn}}
* [[Herokor]]: God of {{Section Day}}
* [[Nepthys]]: Goddess of {{Section Winter}}
* [[Patah]]: Goddess of {{Section Form}}
* [[Rahem]]: God of {{Section Destiny}}
* [[Serukh]]: Goddess of {{Section Night}}
* [[Theret]]: God of {{Section Pattern}}
* [[Ubasti]]: Goddess of {{Section Summer}}


=Geography=
=Geography=
Line 50: Line 66:
* Area: 135,000 km{{super|2}}
* Area: 135,000 km{{super|2}}


There are seven major polities:
* [[Moon Kingdom]]: Capital is in [[Pillars of the Moon]], controls [[Haraj Radam]] and [[Majira]]. Ruled by a secret cabal of {{Link Arcanists}}. Favored by [[Theret]].
* [[Barigor Tribes]]: Loosely organized across [[Aradir]], [[Barigor]], with raids into [[Majira]], [[Sunleaf Kingdom]], and [[The Holds]]. Cursed by [[Serukh]].
* [[New Acrolon]]: Small kingdom of [[Nova Agria]], ruled by remnants of the [[Lascivian Empire]]. Control extends to [[Sharayasa]]. Favored by [[Ankhura]].
* [[Fireson Nomads]]: Wandering tribe of spiritual, pacifist hedonists. Anarchistic family clans spread across the Shard. Favored by [[Ubasti]].
* [[The Holds]]: Coalition of city states through the plans of the same name, loosely vassals of Vashad.
* [[Vashad]]: Oligarchy of [[Vashar]] controlling [[Cape of Dark Waters]] and [[Emerald Coast]]. Favored by [[Herokor]].
* [[Sunleaf Kingdom]]: Kingdom of {{Wood Ruk}} based in [[The Vales]] and the lands of the same name. Favored by [[Rahem]].
There are 14 major landmass regions:
* [[Aradir]]: Warring tribes of {{Category Ning}} worshipping [[Serukh]] across desert terrain.
* [[Barigor Mountains]]: Warring tribes of {{Category Ning}} worshipping [[Serukh]]. Also the location of of the [[Ice Heart]] of the Shard.
* [[Cape of Dark Waters]]: Marsh and swampland, capital of the Vashar kingdom.
* [[Dahlnu Valley]]: Strange corrupted jungle valley, wild and uncivilized. War torn by {{Category Ning}} and [[Vashar]].
* [[Emerald Coast]]: Densely vegetated hills, part of the [[Vashar]] kingdom.
* [[Haraj Radam]]: Homeland of {{Stone Ruk}}, part of the [[Moon Kingdom]].
* [[The Holds]]: Alliance of powerful city states, loosely controlled by the [[Vashar]].
** [[Bhan Esani]]: Great Fireson gypsy merchant city
** [[Madifida]]: Great utopian city
** [[Istilqa Matar]]: Great pirate city
* [[Majira]]: Lands controlled by [[Moon Kingdom]] and the location of [[Aechemar]], the City of Mists. Many [[Stone Ruk]] fortresses.
* [[Nova Agria]]: Capital lands of [[New Acrolon]]. Kleptocratic rule of [[Lascivian]] colonizers.
* [[Peaks of Aqtam]]: Homeland of the [[Fireson Nomads]]. Largely uncivilized. Location of the [[Fire Heart]].
* [[Pillars of the Moon]]: Homeland of the [[Cabal of Mysteries]] and the [[Moon Kingdom]]. Location of the [[Rain Heart]]. Ring around the karst called ''Whispering Barrens'', which is a site of a great magical pacification and subsequent curse by [[Serukh]].
* [[Sharayasa]]: The East Isles, controlled by [[New Acrolon]].
* [[Sunleaf Kingdom]]: Sprawling lands of forests, hills, and plains, controlled by the [[Sunleaf Kingdom]].
* [[The Vales]]: Forest surrounding a large fjord called the Vale Blade. Controlled by the [[Sunleaf Kingdom]], though largely wild.
There are 8 major bodies of water:


* Dahlnu Valley
* [[Bed of Pillars]]: Bay of the [[Pillars of the Moon]].
** War ravaged by the Barigor and Vashar. Last conquered by the Vashar, but land is blasted
* [[Aqtam Sea]]: Waters north and east of [[Peaks of Aqtam]].
* Talib
* [[The Vale Blade]]: Waters between [[The Vales]], as well as the mainland and [[Sharayasa]].
** "Wilden" faction called Sunleaf uplifted by Rahem in the north, New Acrolon settlements in the south
* [[Freewater]]: Waters to the east and south of [[The Holds]].
* Nova Agria
* [[Emerald Bay]]: Waters off the [[Emerald Coast]].
** Favored by Akhura
* [[Midnight Sea]]: Waters south and west of [[Cape of Dark Waters]].
** Homeland of the last remaining Dark Acrolonians from their Dark March
* [[Gulf of Barigor]]: Waters off the coast of [[Barigor Mountains]]. Location of [[Serukh's Eye]] island.
** Conquered by the Barigor, but then they retreated when Akhura cursed them, now settled by New Acrolon
* [[Sharna Sea]]: Waters west of [[Majira]].
* Barigor
** Homeland of the stranded ruk from the Barigor invasion
** Central Barigor target of the "annihilation" miracle of Serukh after his armies crushed by harokor orcs, turned to ash and lava
** Matron class defects to join the hippy orcs
** Barigor orcs still dominate the mountains
* Haraj Radaam
** Homeland of "goliaths", failed conquered by Cabal early on, successful conquering by Cabal later, then reconquered by Barigor
* Pillars of the Moon
** Region in the south called Whispering Barrens which the Cabal casts a calming "sanctuary" spell on to make war harder, later shattered by Serukh comet miracle
** Homeland of the Cabal of the Secret Doctrine
** Curse of death inflicted by Ankhura, turned into vampirism by magic
** Portal between the Pillars of the Moon and the Emerald Coast, alliance with Vashar
* Mewlia
** Great city on the hill, built wall across the Sunleaf forest to the south
* The Holds
** Conquered by the Vashar initially
** Then sunleaf capture the inland cities while the Vashar keep the ports
** Bhan Esani: Known for its satellite fireson gypsy people
** Istilqa Matar: Pirate town remaining free through the Dawn Age
* Cape of Dark Waters
** Bleak land settled by the Vashar
** Favored by Harokor
* Emerald Coast
** Conquered by the Vashar
** Portal to the Pillars of the Moon
** Alliance with the Cabal
* Peaks of Aqtam
** Homeland of the Sons of Fire hippy gypsies
** Cliff transition to the west called Dosan's Fall
* City of Mists
** Also called Aechemar
** Protected by Anomaly spells from the Dark Age and Azad
** Contacted by the combined efforts of Fireson oracles, Cabal magic, and "goliath" shaman, who make peaceful diplomatic contact
* Aradir
** Conquered by the barigor
* The Vales
** Conquered by the Barigor, but then culturally conquered by the Firesons, converting many Serukh orcs from their death march to destroy the matrons, to the path of peace and settling down
* Majira
** Ruled by the Goliath, huge fortress built here to protect from the Serukh ruk

Latest revision as of 02:54, 30 May 2023

Main > Compendia > Realms > Shards > Kasyat

Kasyat (Kasyati) is one of the Shards of The Integrum. It is the home realm of the Ruk races.

Kasyat.png

History

Like all Shards of The Integrum, Kasyat's history begins during The Shattering at the end of the Gilded Age, when the Shards were created. During the Gilded Age, Kasyat and the other Shards did not exist, as there was only a single Mortal Realm. Prior to the Gilded Age, The Integrum did not exist, as it was constructed during the First Age.

Shattered Age

Major events of the Shattered Age of Kasyat include, in chronological order:

Dark Age

Major events of the Dark Age of Kasyat include, in chronological order:

  • The Fall: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
  • Beginning of Storms: City of Storms lands in the Strange Sea and sends out Fury weather.
  • Dragonfall: Many dragons die, but some make deals with Ruk paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Ruk.
  • The Night Market: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
  • Lascivian Empire: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the Primarch Lascivia.
  • City of Mists: Azad is visited by the Anomaly, stuff ensues

Dawn Age

Major events of the Dawn Age of Kasyat include, in chronological order:

  • New Dawn: The Sun is rekindled, returning the Grand Design of Day to the Shards.
  • The Enefir: Return of the gods from the past suddenly.
  • Vashar Arrive: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
  • Grand Miracle: That thing the Cabal and Some Other Faction did.
  • Desolation: Serukh smites his Ning followers and turns a province in the southwest into a wasteland.

Gods

The Gods of Kasyat are called Template:Category Khodayi.

Geography

There are seven major polities:

There are 14 major landmass regions:

There are 8 major bodies of water: