Difference between revisions of "Cure Malady"

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{{Setting_RedAge_Spells}} > [[Cure Malady]]
{{Setting_RedAge_Spells}} > [[Cure Malady]]
[[Category:Spells]]


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Cure Malady (Lesser)
Cure Malady (Lesser)
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Attempt to treat a disease or poison with Spirit and a +(5 x Power) bonus. If the net bonus is +10 or more, the cure is instant; otherwise it counts as one successful Save against the malady (which may require 1 or more successes over time).
Attempt to treat a disease or poison with Spirit and a +(5 x Power) bonus. If the net bonus is +10 or more, the cure is instant; otherwise it counts as one successful Save against the malady (which may require 1 or more successes over time).
[[Category:Spells]]

Latest revision as of 15:51, 13 April 2022

Red Age > Rules > Magic > Spells > Cure Malady


Cure Malady (Lesser) (Power 1-2, instant, 1 action, 1 living creature, touch)

Attempt to treat a disease or poison with Spirit and a +(5 x Power) bonus. If the net bonus is +10 or more, the cure is instant; otherwise it counts as one successful Save against the malady (which may require 1 or more successes over time).

Cure Malady (Greater)

(Power 1+, instant, 1 action, 1 living creature, touch)

Attempt to treat a disease or poison with Spirit and a +(5 x Power) bonus. If the net bonus is +10 or more, the cure is instant; otherwise it counts as one successful Save against the malady (which may require 1 or more successes over time).