Difference between revisions of "Pelithos"
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[[Category: | [[Category:Shards]] | ||
Pelithos is one of the four | {{Breadcrumb Pelithos}} | ||
[[File:pelithos.png | 800 px | x 450 px | border]] | |||
Pelithos is one of the four {{Category Shards}} of [[The Integrum]]. It is the home realm of the {{Category Fey}} races. | |||
=History= | =History= | ||
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Like all mortal realms of The Integrum, Pelithos's history begins at the end of the [[First Age]], when The Integrum was constructed. | Like all mortal realms of The Integrum, Pelithos's history begins at the end of the [[First Age]], when The Integrum was constructed. | ||
==Gilded Age== | ==Gilded (Elysian) Age== | ||
Remembered in Myth as a golden time of high culture, magic, and civilization during which Pelithos was fairly unified and formed its common culture and language. There are lots of ruins and lost wonders from that age, many on high mountains. the ancients had flying vessels, the secret of their making has been lost. During the Elysian Age, Pelithos had a common, continent-spanning civilization. It is remembered as a golden time of high magic, arts, and lore during which the peoples of Pelithos were united by a common culture and language. The Elysians laid down most of the traditions of law and democracy. Their ruins and monuments are scattered across the whole of Pelithos. | |||
==Shattered (Syntrivian) Age== | |||
* shard emerges from the Shattering. Populace remixed into fey, gods have been remixed into triple-domains. | |||
* godswar, ending w/ the Reaver releasing a titan with the Key, before being brought down. | |||
** titan name possibilities: Anadar (celestial/space/cosmic-aspected titan; light, darkness, gravity, nebulae, etc) | |||
* First Titanomachia: titan slays the rest of the gods and seeks to crack open other vaults on Pelithos to consume the titans within. Defeated and reimprisoned by the Immortals / Lords (within Mount Kyterios?) | |||
* slain gods prime foci shatter along triple-domain fracture lines, sending out 3 mantles each. Aspects of the original Primarch's soul / personality remain stuck to them, coloring the mantles. Mortals start picking up mantles, becoming imitheoi. | |||
* patternsailing invented | |||
* Acrolon contact | |||
* realm portal creation | |||
* Barigor Invasion | |||
* Empire of Acrolon membership | |||
* tanari invasion(s) / cult(s)? | |||
** maybe Baphomet's strength temps the Pythian would-be tyrants? Thwarted in part by the Sisters of Stone and/or Lamia, who don't want the competition? | |||
==Dark Age== | * Strange / obyrith invasion(s)? | ||
** golden waste - the wind which destroys, Ob'ox'Ob | |||
** house of rush-lights - ruinous muse | |||
** Threefold Coven | |||
** Unyielding Seven | |||
* Titanfall, Loki jailbreaks Carceri | |||
==Dark (Epidromian) Age== | |||
* The Fall | |||
* Second Titanomachia | |||
* Various divine mechanisms get patched | |||
* Stillblight (or is that Acrolon-specific?) | |||
* Dragonfall (draconic immortals evolve of die) | |||
* Elixir of Sleep, Queensplague, Herperiades, rise of the Dro-on | |||
* Acrolonian Invasion / the Dark March | |||
==Dawn Age== | ==Dawn Age== | ||
* Rekindling of the Sun | |||
* Turning of the Tide | |||
* Reconquest | |||
* Present | |||
=Geography= | =Geography= | ||
The | The realm of Pelithos is composed of its the twin island-continents, divided by the Thalassa Velos, and their surrounding isles, all set in the Thalassa Ephilios (Ephilion Sea, World Sea): | ||
Dytikos | [[Pelithos Geography]] | ||
====Dytikos==== | |||
* Dytikan Archipelago | * Dytikan Archipelago | ||
* Aletheia | * Aletheia | ||
** New Aletheia | |||
** The Hegemony | |||
** Satrapies of the Thundering Horde | |||
** | |||
* Aplos Plains | * Aplos Plains | ||
* Avigian Barrens | ** Katerga | ||
** Avigian Barrens | |||
* Fidion Ori and Fidion Coast | * Fidion Ori and Fidion Coast | ||
* Epolosia | * Epolosia and the Fields of Asphodel | ||
** Epolosus | |||
** The Great Crypt of Taphos | |||
* Pyrgos and the Golden Waste | * Pyrgos and the Golden Waste | ||
* Chemaros | * Chemaros and the Riverlands | ||
** Port Limani | |||
* Kyterian Ori | * Kyterian Ori | ||
** Mount Kyterios, the Fireheart | |||
* Velosan Coast | * Velosan Coast | ||
** Vraveio | |||
** Doschae | |||
** The Saltlands | |||
Thalassa Velos | ====Thalassa Velos==== | ||
* Boreal Archipelago | * Boreal Archipelago | ||
* Symmachia Velos | * Symmachia Velos | ||
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* Southern Isles | * Southern Isles | ||
** Sidaphos | ** Sidaphos | ||
** Mavros | ** Mavros | ||
Antolikos | ====Antolikos==== | ||
* | * Cypress Coast | ||
* Aphxanamos | * Aphxanamos | ||
* Opagos | * Opagos, the Iceheart | ||
* | ** Red-Wing Aerie | ||
** The Frozen Expanse | |||
* Potamia | |||
** Tapiseri | |||
* Erimian Wild | * Erimian Wild | ||
* Vasileia | * Vasileia | ||
** Margaritari and the Bay of Pearls | |||
** Dragon's Tail | |||
* Synnephian Ori | * Synnephian Ori | ||
* Calcaria | * Calcaria | ||
=Theoi & Imitheoi= | |||
The Judge (man) | The Judge (man) | ||
Line 104: | Line 158: | ||
* The Wand (Form) - fluid | * The Wand (Form) - fluid | ||
* The Shroud (Winter) - apathy, ennui, depression, dispassion | * The Shroud (Winter) - apathy, ennui, depression, dispassion | ||
The Key, a piece of founder-tech, not a mantle, it's not even particularly tied to the realm of Pelithos. Able to channel power from the astral prisons and maybe event set titans free. Much sought after by the titan cults and guarded by the imitheoi. | |||
=Culture= | |||
* Art | |||
** Kidemonian art is associated with the Sentinel. Its music is orderly, intricate and mathematical. Kidemonian poetry is more literary/historic, and adheres to particular rules and formats. | |||
** Korephtian art is associated with the the Dancer. It is wild and passionate, with heavy rhythms and a lot of extemporization. Korephtian poetry is dreamlike, impressionistic, and free form. | |||
* Paizon: the best known game on Pelithos, a strategic game in the manner of chess and go, straight-forward to learn yet with boundless complexities to master. Legend has it that it was invented by the Sentinel herself. | |||
=Mortals= | |||
* Alseids / Elves | |||
** the shard race of Pelithos | |||
* Maenads | |||
** shattered age era Strange-touched minded Alseids; minor in the Shattered Age, generally confined to small nomadic groups or "maenad colonies", but survived the Night better, so became more numerous. | |||
* Dro-on | |||
** (nyxian alseids) | |||
* Pligians / Pligian Alseids (Potameides, river nymphs, for their home of Potamia?) | |||
** mortalized by the Queensplague | |||
* Hesperides | |||
** (alseids shepherded by the Edicts god-king of Aletheia, nymphs of the golden afterglow of the evening/sunset, memory of the sun protecting them from the Night; how are they marked? rune-covered? porcelain skinned? very lawful?) | |||
* Alseid Ferals | |||
** Harpies | |||
** Satyrs | |||
** Centaurs | |||
** Pythians | |||
** Myrmidons | |||
** Tritons | |||
Post-Fall Elemental Forms | |||
* Dryads and Oreads: | |||
** created from alseids taking the Elixir of Sleep, which was meant to just make them slumber eternally until woken, to protect them (maybe a planned waking rotation to care for them, or they were among the Pligians or Aletheiads or guarded by servitors or something?), but their forms changed, taking on stone and wood with time. Maybe they rotated, slumbering for a while, bleeding away the excess night while others woke and tended them, until it was time to swap. Mask and Caduceus partnered to create the elixir? | |||
* Neriads / Naiads - shepherded by Chemaros | |||
** melted down into his waters and the Night leeched / diluted (evil dialysis?). but melting down is a periodic necessity, they need water, even though it no longer needs to be Chemaros' waters, now it's just a biological need. What did Chemaros do with all the Night? Is there a vessel full of it? Did it make him really grumpy? | |||
* <wind>??? Nephelae, nymphs of clouds? Aurai, nymph of the breezes (shepherded by the Wand, thus affiliated with the Witch?) Gaseous, have to exert to become solid? | |||
* Lamia (a secret society of Pattern heralds, they are were-serpents (lycanthropic pythians), they have a means of guaranteeing that an infection becomes lycanthropic, letting them propagate membership, this requires the aid of a Pattern mantle (to provide access to the right Codex patterns for the ritual), which has invariably been the Viper; they are like independent contractors that have helped many Vipers down the years, getting paid with its aid. They can recruit from pythians and alseids | |||
* Nyxian Centaurs (not a race, just night heralds, devil-juiced/altered individuals) | |||
* Immigrants | |||
** Nor | |||
** Minotaurs: feral nor from acrolon | |||
** Gnolls / Kynokephaloi / Kynes | |||
** Demonblooded Nor / Lascicians | |||
** Azer / Dactyloi (dwarves, often minor fury-mutation due to where they live?) | |||
** Gorgons (fury cult sorcerer-mutants) | |||
** Glacial Satyrs (cult) | |||
** Windfury Harpies (cult) | |||
** Saltbound Kampoi / Tritons (cult) | |||
** Asteriae, nymphs of the stars? fury-touched alseids? | |||
* Fury Monsters | |||
** Leukrotta | |||
** Mandragora | |||
** Cyclops (fury giants) | |||
Vathys? | |||
* Arcadians: Vathys, Hags | |||
=Faces & Organizations= | |||
[[Pelithos Faces and Geography]] |
Latest revision as of 03:39, 15 June 2023
Main > Compendia > Realms > Shards > Pelithos
Pelithos is one of the four Shards of The Integrum. It is the home realm of the Fey races.
History
Like all mortal realms of The Integrum, Pelithos's history begins at the end of the First Age, when The Integrum was constructed.
Gilded (Elysian) Age
Remembered in Myth as a golden time of high culture, magic, and civilization during which Pelithos was fairly unified and formed its common culture and language. There are lots of ruins and lost wonders from that age, many on high mountains. the ancients had flying vessels, the secret of their making has been lost. During the Elysian Age, Pelithos had a common, continent-spanning civilization. It is remembered as a golden time of high magic, arts, and lore during which the peoples of Pelithos were united by a common culture and language. The Elysians laid down most of the traditions of law and democracy. Their ruins and monuments are scattered across the whole of Pelithos.
Shattered (Syntrivian) Age
- shard emerges from the Shattering. Populace remixed into fey, gods have been remixed into triple-domains.
- godswar, ending w/ the Reaver releasing a titan with the Key, before being brought down.
- titan name possibilities: Anadar (celestial/space/cosmic-aspected titan; light, darkness, gravity, nebulae, etc)
- First Titanomachia: titan slays the rest of the gods and seeks to crack open other vaults on Pelithos to consume the titans within. Defeated and reimprisoned by the Immortals / Lords (within Mount Kyterios?)
- slain gods prime foci shatter along triple-domain fracture lines, sending out 3 mantles each. Aspects of the original Primarch's soul / personality remain stuck to them, coloring the mantles. Mortals start picking up mantles, becoming imitheoi.
- patternsailing invented
- Acrolon contact
- realm portal creation
- Barigor Invasion
- Empire of Acrolon membership
- tanari invasion(s) / cult(s)?
- maybe Baphomet's strength temps the Pythian would-be tyrants? Thwarted in part by the Sisters of Stone and/or Lamia, who don't want the competition?
- Strange / obyrith invasion(s)?
- golden waste - the wind which destroys, Ob'ox'Ob
- house of rush-lights - ruinous muse
- Threefold Coven
- Unyielding Seven
- Titanfall, Loki jailbreaks Carceri
Dark (Epidromian) Age
- The Fall
- Second Titanomachia
- Various divine mechanisms get patched
- Stillblight (or is that Acrolon-specific?)
- Dragonfall (draconic immortals evolve of die)
- Elixir of Sleep, Queensplague, Herperiades, rise of the Dro-on
- Acrolonian Invasion / the Dark March
Dawn Age
- Rekindling of the Sun
- Turning of the Tide
- Reconquest
- Present
Geography
The realm of Pelithos is composed of its the twin island-continents, divided by the Thalassa Velos, and their surrounding isles, all set in the Thalassa Ephilios (Ephilion Sea, World Sea):
Dytikos
- Dytikan Archipelago
- Aletheia
- New Aletheia
- The Hegemony
- Satrapies of the Thundering Horde
- Aplos Plains
- Katerga
- Avigian Barrens
- Fidion Ori and Fidion Coast
- Epolosia and the Fields of Asphodel
- Epolosus
- The Great Crypt of Taphos
- Pyrgos and the Golden Waste
- Chemaros and the Riverlands
- Port Limani
- Kyterian Ori
- Mount Kyterios, the Fireheart
- Velosan Coast
- Vraveio
- Doschae
- The Saltlands
Thalassa Velos
- Boreal Archipelago
- Symmachia Velos
- Maelstrom
- Southern Isles
- Sidaphos
- Mavros
Antolikos
- Cypress Coast
- Aphxanamos
- Opagos, the Iceheart
- Red-Wing Aerie
- The Frozen Expanse
- Potamia
- Tapiseri
- Erimian Wild
- Vasileia
- Margaritari and the Bay of Pearls
- Dragon's Tail
- Synnephian Ori
- Calcaria
Theoi & Imitheoi
The Judge (man)
- The Wreath (Day) - social harmony, charisma
- The Edicts (Pattern) - the templates of form
- The Hammer (Form) - solid
The Mariner (man)
- The Trident (Summer) - heat, fire
- The Net (Autumn) - gathering / migration of souls, literal gravity
- The Beacon (Day) - the sun, light
The Weaver (woman)
- The Loom (Destiny) - fate, beginnings?, order time and space
- The Sickle (Autumn) - killing, entropy, harm, disconnection of the soul
- The Cornucopia (Spring) - the wellspring, fertility, multiplicity, growth, the rains and rivers
The Keeper (man)
- The Oboloi (Autumn) - underworld, crucible
- The Jewel (Winter) - stillness, stasis
- The Pyxis (Destiny) - doom, endings, breakdown /chaos of space and time
The Sentinel (woman)
- The Aegis (Day) - courage, altruistic protection, hope
- The Caduceus (Spring) - birth, uniting soul with body, fending off entropy, healing
- The Owl (Destiny) - travel, farsight, prediction, traversing / perceiving time and space
The Reaver (man)
- The Spear (Winter) - ice, cold
- The Helm (Night) - domination, selfishness, fear, despair
- The Viper (Pattern) - communication, language
The Huntress (woman)
- The Bow and Quiver (Spring) - vital force, strength, vitality
- The Horn (Night) - the Moon, darkness
- The Hound (Summer) - motion
The Dancer (man)
- The Amphora (Summer) - passion, frenzy
- The Mask (Pattern) - mind, memory, reason, logic, instinct
- The White Tree (Form) - flesh/wood
The Witch (woman)
- The Eye (Night) - cruelty, hate, social discord
- The Wand (Form) - fluid
- The Shroud (Winter) - apathy, ennui, depression, dispassion
The Key, a piece of founder-tech, not a mantle, it's not even particularly tied to the realm of Pelithos. Able to channel power from the astral prisons and maybe event set titans free. Much sought after by the titan cults and guarded by the imitheoi.
Culture
- Art
- Kidemonian art is associated with the Sentinel. Its music is orderly, intricate and mathematical. Kidemonian poetry is more literary/historic, and adheres to particular rules and formats.
- Korephtian art is associated with the the Dancer. It is wild and passionate, with heavy rhythms and a lot of extemporization. Korephtian poetry is dreamlike, impressionistic, and free form.
- Paizon: the best known game on Pelithos, a strategic game in the manner of chess and go, straight-forward to learn yet with boundless complexities to master. Legend has it that it was invented by the Sentinel herself.
Mortals
- Alseids / Elves
- the shard race of Pelithos
- Maenads
- shattered age era Strange-touched minded Alseids; minor in the Shattered Age, generally confined to small nomadic groups or "maenad colonies", but survived the Night better, so became more numerous.
- Dro-on
- (nyxian alseids)
- Pligians / Pligian Alseids (Potameides, river nymphs, for their home of Potamia?)
- mortalized by the Queensplague
- Hesperides
- (alseids shepherded by the Edicts god-king of Aletheia, nymphs of the golden afterglow of the evening/sunset, memory of the sun protecting them from the Night; how are they marked? rune-covered? porcelain skinned? very lawful?)
- Alseid Ferals
- Harpies
- Satyrs
- Centaurs
- Pythians
- Myrmidons
- Tritons
Post-Fall Elemental Forms
- Dryads and Oreads:
- created from alseids taking the Elixir of Sleep, which was meant to just make them slumber eternally until woken, to protect them (maybe a planned waking rotation to care for them, or they were among the Pligians or Aletheiads or guarded by servitors or something?), but their forms changed, taking on stone and wood with time. Maybe they rotated, slumbering for a while, bleeding away the excess night while others woke and tended them, until it was time to swap. Mask and Caduceus partnered to create the elixir?
- Neriads / Naiads - shepherded by Chemaros
- melted down into his waters and the Night leeched / diluted (evil dialysis?). but melting down is a periodic necessity, they need water, even though it no longer needs to be Chemaros' waters, now it's just a biological need. What did Chemaros do with all the Night? Is there a vessel full of it? Did it make him really grumpy?
- <wind>??? Nephelae, nymphs of clouds? Aurai, nymph of the breezes (shepherded by the Wand, thus affiliated with the Witch?) Gaseous, have to exert to become solid?
- Lamia (a secret society of Pattern heralds, they are were-serpents (lycanthropic pythians), they have a means of guaranteeing that an infection becomes lycanthropic, letting them propagate membership, this requires the aid of a Pattern mantle (to provide access to the right Codex patterns for the ritual), which has invariably been the Viper; they are like independent contractors that have helped many Vipers down the years, getting paid with its aid. They can recruit from pythians and alseids
- Nyxian Centaurs (not a race, just night heralds, devil-juiced/altered individuals)
- Immigrants
- Nor
- Minotaurs: feral nor from acrolon
- Gnolls / Kynokephaloi / Kynes
- Demonblooded Nor / Lascicians
- Azer / Dactyloi (dwarves, often minor fury-mutation due to where they live?)
- Gorgons (fury cult sorcerer-mutants)
- Glacial Satyrs (cult)
- Windfury Harpies (cult)
- Saltbound Kampoi / Tritons (cult)
- Asteriae, nymphs of the stars? fury-touched alseids?
- Fury Monsters
- Leukrotta
- Mandragora
- Cyclops (fury giants)
Vathys?
- Arcadians: Vathys, Hags