Difference between revisions of "The Apparatus (Setting)"
From The Hidden Room
(→Rules) |
|||
Line 17: | Line 17: | ||
=Rules= | =Rules= | ||
* Character Creation | |||
** [[Classes]] | |||
** [[Races]] | |||
** [[Ability Scores]] | |||
** [[Feats]] | |||
* Adventuring | |||
** [[Actions]] | |||
** [[Combat]] | |||
* [[Actions]] | |||
* [[Combat]] | |||
** [[Attacking and Defending]] | ** [[Attacking and Defending]] | ||
* [[Size]] | ** [[Size]] | ||
* [[Magic]] | ** [[Magic]] | ||
** | ** {{Category Apparatus Spells}} | ||
=Ideas for Discussion= | =Ideas for Discussion= |
Revision as of 12:11, 22 April 2023
Template:Breadcrumb Apparatus Setting
Origins
The setting is divided into four Origins of power:
- Fury Origin: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned within The Integrum.
- Integral Origin: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
- Strange Origin: The third Origin, born from damage to The Integrum during The Shattering.
- Void Origin: The fourth Origin, also born from damage to The Integrum during The Shattering which seeks to end all things, destroying the universe.
Compendia
Rules
- Character Creation
- Adventuring
Ideas for Discussion
What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue.
Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue?
Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative.
Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative.