Difference between revisions of "Kasyat"

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* Area: 135,000 km{{super|2}}
* Area: 135,000 km{{super|2}}


There are six major polities:


* Dahlnu Valley
* [[Moon Kingdom]]: Capital is in [[Pillars of the Moon]], controls [[Haraj Radam]] and [[Majira]]. Ruled by a secret cabal of {{Link Arcanists}}. Favored by [[Theret]].
** War ravaged by the Barigor and Vashar. Last conquered by the Vashar, but land is blasted
* [[Barigor Tribes]]: Loosely organized across [[Aradir]], [[Barigor]], with raids into [[Majira]], [[Sunleaf Kingdom]], and [[The Holds]]. Cursed by [[Serukh]].
* Talib
* [[New Acrolon]]: Small kingdom of [[Nova Agria]], ruled by remnants of the [[Lascivian Empire]]. Control extends to [[Sharayasa]]. Favored by [[Ankhura]].
** "Wilden" faction called Sunleaf uplifted by Rahem in the north, New Acrolon settlements in the south
* [[Fireson Nomads]]: Wandering tribe of spiritual, pacifist hedonists. Anarchistic family clans spread across the Shard. Favored by [[Ubasti]].
* Nova Agria
* [[The Holds]]: Coalition of city states through the plans of the same name, loosely vassals of Vashad.
** Favored by Akhura
* [[Vashad]]: Oligarchy of [[Vashar]] controlling [[Cape of Dark Waters]] and [[Emerald Coast]]. Favored by [[Herokor]].
** Homeland of the last remaining Dark Acrolonians from their Dark March
* [[Sunleaf Kingdom]]: Kingdom of {{Wood Azj}} based in [[The Vales]] and the lands of the same name. Favored by [[Rahem]].
** Conquered by the Barigor, but then they retreated when Akhura cursed them, now settled by New Acrolon
 
* Barigor
There are 14 major landmass regions:
** Homeland of the stranded ruk from the Barigor invasion
 
** Central Barigor target of the "annihilation" miracle of Serukh after his armies crushed by harokor orcs, turned to ash and lava
* [[Aradir]]: Warring tribes of {{Category Ruk}} worshipping [[Serukh]] across desert terrain.
** Matron class defects to join the hippy orcs
* [[Barigor Mountains]]: Warring tribes of {{Ruk}} worshipping [[Serukh]]. Also the location of of the [[Ice Heart]] of the Shard.
** Barigor orcs still dominate the mountains
* [[Cape of Dark Waters]]: Marsh and swampland, capital of the Vashar kingdom.
* Haraj Radaam
* [[Dahlnu Valley]]: Strange corrupted jungle valley, wild and uncivilized. War torn by {{Category Ruk}} and [[Vashar]].
** Homeland of "goliaths", failed conquered by Cabal early on, successful conquering by Cabal later, then reconquered by Barigor
* [[Emerald Coast]]: Densely vegetated hills, part of the [[Vashar]] kingdom.
* Pillars of the Moon
* [[Haraj Radam]]: Homeland of {{Stone Azj}}, part of the [[Moon Kingdom]].
** Region in the south called Whispering Barrens which the Cabal casts a calming "sanctuary" spell on to make war harder, later shattered by Serukh comet miracle
* [[The Holds]]: Alliance of powerful city states, loosely controlled by the [[Vashar]].
** Homeland of the Cabal of the Secret Doctrine
** [[Bhan Esani]]: Great Fireson gypsy merchant city
** Curse of death inflicted by Ankhura, turned into vampirism by magic
** [[Madifida]]: Great utopian city
** Portal between the Pillars of the Moon and the Emerald Coast, alliance with Vashar
** [[Istilqa Matar]]: Great pirate city
* Mewlia
* [[Majira]]: Lands controlled by [[Moon Kingdom]] and the location of [[Aechemar]], the City of Mists. Many [[Stone Azj]] fortresses.
** Great city on the hill, built wall across the Sunleaf forest to the south
* [[Nova Agria]]: Capital lands of [[New Acrolon]]. Kleptocratic rule of [[Lascivian]] colonizers.
* The Holds
* [[Peaks of Aqtam]]: Homeland of the [[Fireson Nomads]]. Largely uncivilized. Location of the [[Fire Heart]].
** Conquered by the Vashar initially
* [[Pillars of the Moon]]: Homeland of the [[Cabal of Mysteries]] and the [[Moon Kingdom]]. Location of the [[Rain Heart]]. Ring around the karst called ''Whispering Barrens'', which is a site of a great magical pacification and subsequent curse by [[Serukh]].
** Then sunleaf capture the inland cities while the Vashar keep the ports
* [[The Vales]]: Forest surrounding a large fjord called the Vale Blade. Controlled by the [[Sunleaf Kingdom]], though largely wild.
** Bhan Esani: Known for its satellite fireson gypsy people
** Istilqa Matar: Pirate town remaining free through the Dawn Age
* Cape of Dark Waters
** Bleak land settled by the Vashar
** Favored by Harokor
* Emerald Coast
** Conquered by the Vashar
** Portal to the Pillars of the Moon
** Alliance with the Cabal
* Peaks of Aqtam
** Homeland of the Sons of Fire hippy gypsies
** Cliff transition to the west called Dosan's Fall
* City of Mists
** Also called Aechemar
** Protected by Anomaly spells from the Dark Age and Azad
** Contacted by the combined efforts of Fireson oracles, Cabal magic, and "goliath" shaman, who make peaceful diplomatic contact
* Aradir
** Conquered by the barigor
* The Vales
** Conquered by the Barigor, but then culturally conquered by the Firesons, converting many Serukh orcs from their death march to destroy the matrons, to the path of peace and settling down
* Majira
** Ruled by the Goliath, huge fortress built here to protect from the Serukh ruk

Revision as of 20:21, 25 May 2023

Main > Compendia > Realms > Shards > Kasyat

Kasyat (Kasyati) is one of the Shards of The Integrum. It is the home realm of the Template:Category Azj races.

History

Like all Shards of The Integrum, Kasyat's history begins during The Shattering at the end of the Gilded Age, when the Shards were created. During the Gilded Age, Kasyat and the other Shards did not exist, as there was only a single Mortal Realm. Prior to the Gilded Age, The Integrum did not exist, as it was constructed during the First Age.

Shattered Age

Major events of the Shattered Age of Kasyat include, in chronological order:

Dark Age

Major events of the Dark Age of Kasyat include, in chronological order:

  • The Fall: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
  • Beginning of Storms: City of Storms lands in the Strange Sea and sends out Fury weather.
  • Dragonfall: Many dragons die, but some make deals with Azj paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Azj.
  • The Night Market: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
  • Lascivian Empire: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the Primarch Lascivia.
  • City of Mists: Azad is visited by the Anomaly, stuff ensues

Dawn Age

Major events of the Dawn Age of Kasyat include, in chronological order:

  • New Dawn: The Sun is rekindled, returning the Grand Design of Day to the Shards.
  • The Enefir: Return of the gods from the past suddenly.
  • Vashar Arrive: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
  • Grand Miracle: That thing the Cabal and Some Other Faction did.
  • Desolation: Serukh smites his Ruk followers and turns a province in the southwest into a wasteland.

Geography

There are six major polities:

There are 14 major landmass regions: