Kasyat
Template:Breadcrumb Apparatus Kasyat
Kasyat (Kasyati) is one of the Template:Category Apparatus Shards of The Integrum. It is the home realm of the Template:Category Apparatus Azj races.
History
Like all Shards of The Integrum, Kasyat's history begins during The Shattering at the end of the Gilded Age, when the Shards were created. During the Gilded Age, Kasyat and the other Shards did not exist, as there was only a single Mortal Realm. Prior to the Gilded Age, The Integrum did not exist, as it was constructed during the First Age.
Shattered Age
Major events of the Shattered Age of Kasyat include, in chronological order:
- The Shattering: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
- Rise of the Azj: The mortals of Kasyat were diminished from the Paragons of the Gilded Age, becoming the short-lived and stubborn Azj.
- First Gods War: The First Gods War in Kasyat was called Shemeshu, where the Template:Category Apparatus Gods vanished.
- Elfmeet: Fey were rebuffed by the Azj.
- The Barigor: The invasion of Acrolon by the Template:Category Apparatus Ruk of Tonwei through the first shard gate, as well as the subsequent wars and the founding of the Empire of Acrolon. Barigor war strategy also exposed the Azj to the Feral curse.
- Neogi Incursion: Involve something inspired Apophis the snake god of chaos.
- Grazzt Incursion: Paranoia-fueled cold war with a tanari backed conspiracy / rival nation.
- Titanfall: Someone in Carceri runs amok.
Dark Age
Major events of the Dark Age of Kasyat include, in chronological order:
- The Fall: Kasyat experienced this great cataclysm, just like the rest of The Integrum.
- Beginning of Storms: City of Storms lands in the Strange Sea and sends out Fury weather.
- Dragonfall: Many dragons die, but some make deals with Azj paragons to free themselves from their Integral form and become Fury Dragons, in return for forming Draconic bloodlines of sorcery in the Azj.
- The Night Market: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
- Lascivian Empire: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the Template:Category Apparatus Primarch Lascivia.
- The Dark March: With the help of Shadow Magic and the Template:Category Apparatus Tanari, The Lascivian Empire begins a campaign of conquest across the other Shards.
- City of Mists: Azad is visited by the Anomaly, stuff ensues
Dawn Age
Major events of the Dawn Age of Kasyat include, in chronological order:
- New Dawn: The Sun is rekindled, returning the Grand Design of Day to the Shards.
- The Enefir: Return of the gods from the past suddenly.
- Vashar Arrive: They settle back here in their Dark Age homelands after being freed from the Abyss when Xenox is sacrificed to bring back Aeon.
- Grand Miracle: That thing the Cabal and Some Other Faction did.
- Desolation: Serukh smites his Ruk followers and turns a province in the southwest into a wasteland.
Geography
There are eight major land regions in Acrolon:
- Agria: Primary civilized region of Acrolon and the Argent Empire. Home of the Arcane Guid.
- The Argent Isle: Capital of Acrolon, and home of the Argent Empress.
- The Bone Hills: Southern foothills of Stonewall, left scarred by Sindra's March on Agria. Home of the Autumn Well.
- The Godsalt Wastes: Desert region where Arboria once stood. Site of major battle between Lucidus and Excrucius during the Second Gods War.
- Mercatia: Thriving archipelago in the southern sea. Home of the Dream Gate of Acrolon.
- Malocia: Dangerous nexus of all Six Dooms of the Shattered Age, mostly left in ruins since the Shattered Age. Location of the Ice Heart of Acrolon.
- Stonewall: Expansive mountain range and location of the Fire Heart of Acrolon.
- Viridia: Dense jungle region ruled by the Garmyr Template:Category Apparatus Ferals. Home of the Spring Fountain.
There are 12 sea regions surrounding Acrolon:
- West Seas: The waters west of Stonewall and Agria
- Argent Sea: The sea around the Argent Isle.
- Iron Harbor: The northern, inland sea between Stonewall and Agria.
- Kraken Sea: The waterways and fjords along western Agria.
- North Seas: The waters north of Stonewall, Godsalt Wastes, and Malocia.
- Stonewall Bay: The waters north of Stonewall.
- The Darktide: The death-cursed gulf between northwestern Godsalt Wastes and northeastern Stonewall.
- Godsalt Sea: The waters off the northeast of Godsalt Wastes and north of Malocia.
- East Seas: The waters east of Malocia and Viridia.
- Frozen Gulf: The waters east of northern Malocia.
- Horn Sea: The waters east of southern Malocia.
- Troll Mouth Bay: The gulf between southern Malocia and northern Viridia.
- South Seas: The waters south of Viridia, Mercatia, and Agria.
- Bay of Splendor: The waters south of Bone Hills, east of Agria, and west of Viridia, surrounding the isles of Mercatia.
- Tangle Tide: The densely vegetated waters south of Viridia.
- Dagger Tide: The waters south of Agria.