Acrolon
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Acrolon (Enchiridian) is one of the Shards of The Integrum. It is the home realm of the Nor races.
History
Like all Shards of The Integrum, Acrolon's history begins during The Shattering at the end of the Gilded Age, when the Shards were created. During the Gilded Age, Acrolon and the other Shards did not exist, as there was only a single Mortal Realm. Prior to the Gilded Age, The Integrum did not exist, as it was constructed during the First Age.
Shattered Age
Major events of the Shattered Age of Acrolon include, in chronological order:
- The Shattering (0 SC): Acrolon experienced this great cataclysm, just like the rest of The Integrum.
- Rise of the Nor (0-10 SC): The mortals of Acrolon were diminished from the Template:Category Paragons Race of the Gilded Age, becoming the short-lived and rationally-minded Nor.
- Ragnarok (210-233 SC): Acrolon's First Gods War, also called Ragnarok, Frumadom, or First Doom, occurred in the middle of the Shattered Age. It was a brutal affair with only two known survivors.
- Elfmoot (312 SC): Fey Patternsails journey through the Astral Sky to reach Acrolon.
- Principalis (390 SC): The creation of the first Shard Gate by the Arcane Guild.
- Barigor Conquest (424 SC): This refers to the invasion of Acrolon by the Ning of Tonwei through the first shard gate, as well as the subsequent wars and the founding of the Empire of Acrolon.
- Shadeskin Cult: Also called Threidom, this refers to a powerful cult of the Conqueror Worm which threatened the destruction of Acrolon until it was thwarted.
- Grahlheim: The rise of the Garmyr as the dominant race of Ferals in Acrolon.
- Beast of Bloodstone: Also known as the Feordom, or the First Dead War, this was the failed, decades-long attempt by the Tanari prince known as the Beast to invade Acrolon.
- Sindra's March: Also known as the Feifdom, or the Second Dead War, this was the failed military campaign by a rogue Herald of Nexia across Acrolon.
- Titanfall: Also known as Seekdom, this heralded the end of the Shattered Age and the beginning of the Dark Age of Acrolon.
Dark Age
Major events of the Dark Age of Acrolon include, in chronological order:
- The Fall: Acrolon experienced this great cataclysm, just like the rest of The Integrum.
- Second Gods War: Soon after the Sun goes dark, a second war between the Gods breaks out.
- Stillblight ends: The curse of still births and lingering deaths, which began in The Fall, finally ends.
- Beginning of Storms: City of Storms lands in the Strange Sea and sends out Fury weather.
- The Night Market: Pattern gods create the dream library where dreamers are protected from Strange and where Shards can share ideas and communicate safely.
- Dragonfall: Nearly all Dragons across all Shards fall dead.
- Lascivian Empire: Demonic bloodlines corrupt the nobility of the Acrolon Empire who become puppets of the Primarch Lascivia.
- The Dark March: With the help of Shadow Magic and the Template:Category Tanari, The Lascivian Empire begins a campaign of conquest across the other Shards.
Dawn Age
Major events of the Dawn Age include, in chronological order:
- New Dawn: The Sun is rekindled, returning the Day to the Shards.
- Third Gods War: Another war of gods against Lascivia and her allies, leading to the fall of the Lascivian Empire.
Gods
The Gods of Acrolon are called Primarchs.
- Excrucius: God of Night, since the First Gods War
- Lucidus: God of Day, since the First Gods War
- Nexia: Goddess of Autumn since The Shattering and Spring since
- Aedifica: More commonly known as The Machinatrix, Goddess of Winter
- Suentius: God of Pattern
Defunct Primarchs:
- Anastasia: Goddess of Spring, killed in the Second Gods War
- Anyot: Goddess of Form, killed in the First Gods War
- Eir: Goddess of Day, killed in the First Gods War
- Lascivia: Goddess of Summer, killed in the Third Gods War
- Lokhar: God of Night, killed in the First Gods War
- The Norns: Goddesses of Destiny, fate unknown in the First Gods War
- Skadia: Goddess of Winter, killed in the First Gods War
- Thurir: God of Summer, killed in the First Gods War
- Umbrus: God of Destiny, abdicated in the Dawn Age
- Wodan: God of Pattern, killed in the First Gods War
Geography
There are 8 major land regions in Acrolon:
- Agria: Primary civilized region of Acrolon and the Argent Empire. Home of the Arcane Guid.
- The Argent Isle: Capital of Acrolon, and home of the Argent Empress.
- The Bone Hills: Southern foothills of Stonewall, left scarred by Sindra's March on Agria. Home of the Autumn Well.
- The Godsalt Wastes: Desert region where Arboria once stood. Site of major battle between Lucidus and Excrucius during the Second Gods War.
- Mercatia: Thriving archipelago in the southern sea. Home of the Dream Gate of Acrolon.
- Malocia: Dangerous nexus of all Six Dooms of the Shattered Age, mostly left in ruins since the Shattered Age. Location of the Ice Heart of Acrolon.
- Stonewall: Expansive mountain range and location of the Fire Heart of Acrolon.
- Viridia: Dense jungle region ruled by the Garmyr Ferals. Home of the Spring Fountain.
There are 12 major sea regions surrounding Acrolon:
- West Seas: The waters west of Stonewall and Agria
- Argent Sea: The sea around the Argent Isle.
- Iron Harbor: The northern, inland sea between Stonewall and Agria.
- Kraken Sea: The waterways and fjords along western Agria.
- North Seas: The waters north of Stonewall, Godsalt Wastes, and Malocia.
- Stonewall Bay: The waters north of Stonewall.
- The Darktide: The death-cursed gulf between northwestern Godsalt Wastes and northeastern Stonewall.
- Godsalt Sea: The waters off the northeast of Godsalt Wastes and north of Malocia.
- East Seas: The waters east of Malocia and Viridia.
- Frozen Gulf: The waters east of northern Malocia.
- Horn Sea: The waters east of southern Malocia.
- Troll Mouth Bay: The gulf between southern Malocia and northern Viridia.
- South Seas: The waters south of Viridia, Mercatia, and Agria.
- Bay of Splendor: The waters south of Bone Hills, east of Agria, and west of Viridia, surrounding the isles of Mercatia.
- Tangle Tide: The densely vegetated waters south of Viridia.
- Dagger Tide: The waters south of Agria.
There are 8 major polities in Acrolon:
- Dawnlands: Also known as the Radian Realm and The Garden.
- Agria: Named for the land it occupies, location of the Arcane Guild. Fealty to the Dawnlands.
- Obsidia: Coalition of city states in Stonewall. Fealty to the Dawnlands.
- Grahl: Over-tribe of Garmyr in Viridia.
- Ning Tribes: Spread across Bone Hills.
- Desert Nomads: Spread across Godsalt Wastes.
- His Excellency: Undead city-state in Malocia.
- Mercatia: Named for the archipelago it occupies. Trade kingdom with fealty to Dawnlands.