Pelithos

From The Hidden Room


Template:Breadcrumb Apparatus Pelithos

Pelithos is one of the four mortal realms of The Integrum. It is the home realm of the fey races.

History

Like all mortal realms of The Integrum, Pelithos's history begins at the end of the First Age, when The Integrum was constructed.

Gilded (Elysian) Age

Remembered in Myth as a golden time of high culture, magic, and civilization during which Pelithos was fairly unified and formed its common culture and language. There are lots of ruins and lost wonders from that age, many on high mountains. the ancients had flying vessels, the secret of their making has been lost. During the Elysian Age, Pelithos had a common, continent-spanning civilization. It is remembered as a golden time of high magic, arts, and lore during which the peoples of Pelithos were united by a common culture and language. The Elysians laid down most of the traditions of law and democracy. Their ruins and monuments are scattered across the whole of Pelithos.

Shattered (Syntrivian) Age

Dark (Epidromian) Age

Dawn Age

Geography

The realm of Pelithos is composed of its the twin island-continents, divided by the Thalassa Velos, and their surrounding isles, all set in the Thalassa Ephilios (Ephilion Sea, World Sea):

Dytikos

  • Dytikan Archipelago
  • Aletheia
    • New Aletheia
    • The Hegemony
    • Satrapies of the Thundering Horde
  • Aplos Plains
    • Katerga
    • Avigian Barrens
  • Fidion Ori and Fidion Coast
  • Epolosia and the Fields of Asphodel
    • Epolosus
    • The Great Crypt of Taphos
  • Pyrgos and the Golden Waste
  • Chemaros and the Riverlands
    • Port Limani
  • Kyterian Ori
    • Mount Kyterios, the Fireheart
  • Velosan Coast
    • Vraveio
    • Doschae
    • The Saltlands

Thalassa Velos

  • Boreal Archipelago
  • Symmachia Velos
  • Maelstrom
  • Southern Isles
    • Sidaphos
    • Mavros

Antolikos

  • Cypress Coast
  • Aphxanamos
  • Opagos, the Iceheart
    • Red-Wing Aerie
    • The Frozen Expanse
  • Potamia
    • Tapiseri
  • Erimian Wild
  • Vasileia
    • Margaritari and the Bay of Pearls
    • Dragon's Tail
  • Synnephian Ori
  • Calcaria


Theoi & Imitheoi

The Judge (man)

  • The Wreath (Day) - social harmony, charisma
  • The Edicts (Pattern) - the templates of form
  • The Hammer (Form) - solid

The Mariner (man)

  • The Trident (Summer) - heat, fire
  • The Net (Autumn) - gathering / migration of souls, literal gravity
  • The Beacon (Day) - the sun, light

The Weaver (woman)

  • The Loom (Destiny) - fate, beginnings?, order time and space
  • The Sickle (Autumn) - killing, entropy, harm, disconnection of the soul
  • The Cornucopia (Spring) - the wellspring, fertility, multiplicity, growth, the rains and rivers

The Keeper (man)

  • The Oboloi (Autumn) - underworld, crucible
  • The Jewel (Winter) - stillness, stasis
  • The Pyxis (Destiny) - doom, endings, breakdown /chaos of space and time

The Sentinel (woman)

  • The Aegis (Day) - courage, altruistic protection, hope
  • The Caduceus (Spring) - birth, uniting soul with body, fending off entropy, healing
  • The Owl (Destiny) - travel, farsight, prediction, traversing / perceiving time and space

The Reaver (man)

  • The Spear (Winter) - ice, cold
  • The Helm (Night) - domination, selfishness, fear, despair
  • The Viper (Pattern) - communication, language

The Huntress (woman)

  • The Bow and Quiver (Spring) - vital force, strength, vitality
  • The Horn (Night) - the Moon, darkness
  • The Hound (Summer) - motion

The Dancer (man)

  • The Amphora (Summer) - passion, frenzy
  • The Mask (Pattern) - mind, memory, reason, logic, instinct
  • The White Tree (Form) - flesh/wood

The Witch (woman)

  • The Eye (Night) - cruelty, hate, social discord
  • The Wand (Form) - fluid
  • The Shroud (Winter) - apathy, ennui, depression, dispassion


The Key, a piece of founder-tech, not a mantle, it's not even particularly tied to the realm of Pelithos. Able to channel power from the astral prisons and maybe event set titans free. Much sought after by the titan cults and guarded by the imitheoi.


Culture

  • Art
    • Kidemonian art is associated with the Sentinel. Its music is orderly, intricate and mathematical. Kidemonian poetry is more literary/historic, and adheres to particular rules and formats.
    • Korephtian art is associated with the the Dancer. It is wild and passionate, with heavy rhythms and a lot of extemporization. Korephtian poetry is dreamlike, impressionistic, and free form.
  • Paizon: the best known game on Pelithos, a strategic game in the manner of chess and go, straight-forward to learn yet with boundless complexities to master. Legend has it that it was invented by the Sentinel herself.

Mortals

  • Alseids / Elves
    • the shard race of Pelithos
  • Maenads
    • shattered age era Strange-touched minded Alseids
  • Dro-on
    • (nyxian alseids)
  • Pligians / Pligian Alseids (maybe call them Lampades? nymph torchbearers in the retinue of Hecate. or Potameides, river nymphs, for Potamia)
    • mortalized by the Queensplague
  • (Alethiads? Asteriae, nymphs of the stars? Nephelae, nymphs of clouds? Aurai, nymph of the breezes, including dawn goddess, thus sun/anti-dark? Hesperides, nymphs of evening/sunset, golden afterglow shepherding them through the Dark Age? guardians of divine gifts? or Lampades, torch-bearing nymphs? Oneiriads, nymphs of dream, who bled away their Night into the Strange?)
    • edicts-protected alseids (shielded their minds, runic covered?)
  • Alseid Ferals
    • Harpies
    • Satyrs
    • Centaurs
    • Pythians
    • Myrmidons
    • Tritons

Post-Fall Elemental Forms

  • Dryads and Oreads:
    • created from alseids taking the Elixir of Sleep, which was meant to just make them slumber eternally until woken, to protect them (maybe a planned waking rotation to care for them, or they were among the Pligians or Aletheiads or guarded by servitors or something?), but their forms changed, taking on stone and wood with time. Maybe they rotated, slumbering for a while, bleeding away the excess night while others woke and tended them, until it was time to swap. Mask and Caduceus partnered to create the elixir?
  • Neriads / Naiads - shepherded by Chemaros
    • melted down into his waters and the Night leeched / diluted (evil dialysis?). but melting down is a periodic necessity, they need water, even though it no longer needs to be Chemaros' waters, now it's just a biological need. What did Chemaros do with all the Night? Is there a vessel full of it? Did it make him really grumpy?
  • <wind>???


  • Lamia (a secret society of Pattern heralds, they are were-serpents (lycanthropic pythians), they have a means of guaranteeing that an infection becomes lycanthropic, letting them propagate membership, this requires the aid of a Pattern mantle (to provide access to the right Codex patterns for the ritual), which has invariably been the Viper; they are like independent contractors that have helped many Vipers down the years, getting paid with its aid. They can recruit from pythians and alseids
  • Nyxian Centaurs (not a race, just night heralds, devil-juiced/altered individuals)


  • Immigrants
    • Nor
    • Minotaurs: feral nor from acrolon
    • Gnolls / Kynokephaloi / Kynes
    • Demonblooded Nor / Lascicians
    • Azer / Dactyloi (dwarves, often minor fury-mutation due to where they live?)


    • Gorgons (fury cult sorcerer-mutants)
    • Glacial Satyrs (cult)
    • Windfury Harpies (cult)
    • Saltbound Kampoi / Tritons (cult)
  • Fury Monsters
    • Leukrotta
    • Mandragora
    • Cyclops (fury giants)

Vathys?

  • Arcadians: Vathys, Hags