Shape Wind
Red Age > Rules > Magic > Spells > Shape Wind
(Power 0, instant, 1 action, 30' range)
Choose 1:
Make a Force attack against a single creature or object using your casting stat.
(reaction) Grant yourself +A to a Dex save or defense check against a single non-area ranged attack you're aware of that wind could affect (arrows or fire bolts, but probably not thrown boulders, spirit blasts, etc).
(reaction) Grant yourself Resistance against the damage from a fall.
Increase a single jump's distance by +10'.
Gently waft around an object of up to 5 lbs, moving it up to 20', or produce other minor manipulations (push a light door / shutters open or closed, brush aside leaves, kick up dust, etc).
(1 min) Clear a 5' radius volume of dust, spores, smoke, vapors, etc. Once the effect ends, they may drift back in.
(1 hour) Conjure shapes of mist, dust, etc in up to a 5' radius.