Ward Against Elements

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Red Age > Rules > Magic > Spells > Ward Against Elements


Emphemeral Ward (elements only)

  • Endure Elements

(Power 1+, 1 hour, 1 action, touch) (Power) subjects are immune to mundane extremes of environmental heat and cold. Arid conditions require no additional water. They have resistance to fire and frost damage of 6 or less, and take normal damage beyond that.

Protection from Elements (Power 3, conc (1 hour), 1 action, touch) The subject has resistance to a named source of damage (fire, frost, acid).

- primordial ward (xan)