Augury

From The Hidden Room

Red Age > Rules > Magic > Spells > Augury


(Power 2+, 1 min, instant, self; requires a small oracle (tarot cards, runestones, i-ching cast, bibliomancy, gemetria, etc)) (Power 2) Ask a question about a course of action or possible event and consult the oracle. It informs of weal (good stuff) and woe (bad stuff), each either absent, minor, or significant. The augury cannot see beyond 30 minutes into the future. (Power 3, 25 gp of ritual materials) Ask a question about a specific goal, event, or activity and consult the oracle. Replies may come in the form of phrases, glimpsed visions, cryptic clues, omens, etc. The augury cannot see beyond 1 day into the future. +1 Power: The augury cannot see beyond 7 days into the future. The augury cannot see consequences beyond its time horizon, and doesn't take into account changes to the future based on foreknowledge (from this spell or any divinations others may have performed). Each time Augury is cast before your next Long Rest, there is an cumulative chance (+25% each casting) the result is actually random.