Darkness

From The Hidden Room

Red Age > Rules > Magic > Spells > Darkness


(Power 2+, 1 action) Choose 1: Gloom (60' range, 20' radius, conc (10 min)): a point in space, object, or willing creature emanates anti-light (darkness magnitude = Power). Covering the source blocks the darkness. Power 0: reduces lighting 1 step (Bright to Dim, Dim to Dark). +1 Power: +20' radius. +1 Power: sustain (indefinite). Wall of Darkness (60' range, conc (10 min)): creates a wall (similar to Gloom), 1' thick with up to three 10' x 10' "panels". +1 Power: +2 panels. +1 Power: sustain (indefinite). Blind (30', 1 min): affects (Power-1) targets, who must Spirit save or be Blinded by swirling darkness. Each round after the first, they may repeat the save. Shroud (self, conc (1 min)): you are wrapped in shadow, making you Lightly Obscured to onlookers (+D to target w/ attacks or Dex effects). Banish Light (instant, 120'): dispels light-based magics as Dispel Magic.

Shadowplay (cantrip?)