Scrying

From The Hidden Room

Red Age > Rules > Magic > Spells > Scrying


Scrying (Power 3+, 10 minutes, self, conc (10 min); requires a 100 gp focus such as a mirror, orb, jewel, etc into which the vision is projected) Up to 1 mile away, conjure a scrying sensor through which you can see and hear, naming a specific creature or place. A creature may Spirit save to repel the scrying, shielding it for 24 hours. A place can be targeted by sight, dead reckoning, or arcane connection. The spell can be blocked by extremely dense matter or magical wards. The sensor follows a creature if it moves. Familiarity: second-hand (+5 to save; seen distantly, know the name of, described according to a set of criteria such as "the orc leader"), first-hand (+0 to save; have been in the presence of), well-known (-5 to save; quite familiar). Arcane Connection: none (+0 to save), likeness (-2 to save; a good picture or evocative description from one to whom it's well-known), object (-4 to save; a non-transient possession, garment, etc), portion (-10 to save; blood, hair, etc). +1 Power: you can reach up to 10 miles, or up to 100 miles with a 1000 gp focus. +2 Power, 1000 gp focus: you can scry anywhere within the plane.

arcane eye (lesser versions for lower level, shorter range, no focus needed)

- wizard eye (acks, power 4, 240', 1 hour, invisible eye, infravision, can use detect magic, see invis, detect evil through it, created in view and move 40' per round up to range, 1" diameter, conc to see through) - arcane eye (5e, pow 4, self, conc 1 hr, invisible eye, 30', vision and darkvision, as action move up to 30', no range limit except can't go to another plane, can pass through openings as small as 1", you see through the eye (also carries with it any perceptions (detect magic, see invisible, etc) the caster has on themself) - clairvoyance (acks, power 3, 60', 2 hours, see through eyes of a living creature in the area, don't need LoS, lead barrier can block, no save, no awareness, can change creatures once per 10 min or if target leaves range) - clairvoyance (5e, power 3, 10 min casting, 1 mile, VSM, 100 gp focus, conc 10 min, create sensor in a familiar / dead reckoned place, can't move, see or hear, swap as an action)