Silence

From The Hidden Room

Red Age > Rules > Magic > Spells > Silence



Silence (Power 2+, 1 action) Choose 1: Barrier of Silence (120', conc (10 min)): Creates a region that blocks sound and nullifies thunder damage. The region can be centered on an object, moving with it, or a point in space. Shapes: 20' radius shell (blocks sound crossing), 20' radius sphere (nullifies sound within), or a wall up to 30' long, 10' high, and up to 1' thick. Hush (10', conc (10 min)): a willing target is shrouded in silence, so that they emit no unintended sound. They can speak freely, but their steps make no sound, their armor doesn't creak, etc. Actions that affect the environment beyond 5' distance (falling rocks, etc) are not hushed, and animate beings are not affected. +1 Power: up to 10 targets. +1 Power: sustain (indefinite). Deaf & Mute (30', 1 min): up to (Power-1) targets who fail a Spirit save are rendered unable to hear or speak. At the end of each turn after the first, they may repeat the save. Dispel Sound (120', instant): dispels sound-based (including thunder) effects as Dispel Magic. Silence cannot block words infused with Logos, such as magical incantations or command words.

???Counterspell?