Telekinesis

From The Hidden Room

Red Age > Rules > Magic > Spells > Telekinesis


Mage Hand (Power 0, 10 minutes, 1 action, 30' range) You create a floating, spectral manipulator with coordination comparable to a single human hand. As an action you can move it within range and operate it. It winks out if it moves out of range. It has Vigor 1, able to move up to about 10 lbs. You can use skills through it, such as Tinkering or Sleight of Hand, if you have them, but it isn't fast enough to attack effectively.

Catapult / Hurl "Levitate" Fly??? (wizard's control) Telekinesis Bigby's hand spells?

Hurl (crushing, slashing, or piercing damage, Defense. Charms a Light projectile you're touching (rock, arrow, knife, etc), hurling it from you, and optionally snapping it back to be safely caught)

Catapult (120' range): hurls an object in range of up to (Power x 5) lbs at a place or target also within range. It either lands harmlessly (to it and whatever it lands on) or impacts dealing (Power+1)d6 damage if its hard / heavy enough to plausibly do harm). A target may Dex save to take no damage.