Difference between revisions of "Category:Shards"

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[[Category:Apparatus Realms]]
[[Category:Realms]]


{{Breadcrumb Apparatus Shards}}
{{Breadcrumb Shards}}


Shards ([[Enchiridian]]) are the name of the mortal realms which were broken apart from during The Shattering.
Shards ([[Enchiridian]]) are the name of the mortal realms which were broken apart from the singular [[Mortal Realm]] during [[The Shattering]]. Shards [[pervade]] each other, [[permeate]] the [[Strange Sea]], and [[adjoin]] the [[Astral Sky]].
 
=Lore=
 
Most Shards are well known and understood, primarily from the {{Category Gods}} which govern each Shard. However, Shards are not all connected to each other, and some Shards remain distant and mysterious to others.
 
=Natural Laws=
 
While some Shards have deviations in natural law from one another, [[The Integrum]] is well known to have stable and consistent natural laws. By default, Shards have the following natural laws, governed by the {{Category Grand Designs}}.
 
'''Gravity''': The downward pull of gravity in Shards is caused by the interaction between [[Spring]] and [[Autumn]]. Life energies of Spring rain down upon the Shards, while death energies of Autumn pull into the rivers of the [[Underworld]]. This is what causes things to move downward.
 
'''Luminescence''': In Shards, both light and darkness are radiated, by [[Day]] and [[Night]] respectively. If there are no sources of light or dark, the natural state of luminescence is experienced as a dim twilight where things appear muted, monochrome, and indistinct, but are still visible.
 
'''Temperature''': In Shards, both heat and cold are radiated, by [[Summer]] and [[Winter]] respectively. If there are no source of heat or cold, the natural state of temperature is experienced as a mild room temperature.
 
'''Flora and Fauna''': All parts of the natural world of Shards outside of souled creatures are called {{Category Telar}}. Telar form regions of integrated systems, like ecologies. These regions act like genius loci, sentient biomes. They are embodied as guardians of each region.

Latest revision as of 15:36, 29 May 2023

Main > Compendia > Realms > Shards

Shards (Enchiridian) are the name of the mortal realms which were broken apart from the singular Mortal Realm during The Shattering. Shards pervade each other, permeate the Strange Sea, and adjoin the Astral Sky.

Lore

Most Shards are well known and understood, primarily from the Gods which govern each Shard. However, Shards are not all connected to each other, and some Shards remain distant and mysterious to others.

Natural Laws

While some Shards have deviations in natural law from one another, The Integrum is well known to have stable and consistent natural laws. By default, Shards have the following natural laws, governed by the Grand Designs.

Gravity: The downward pull of gravity in Shards is caused by the interaction between Spring and Autumn. Life energies of Spring rain down upon the Shards, while death energies of Autumn pull into the rivers of the Underworld. This is what causes things to move downward.

Luminescence: In Shards, both light and darkness are radiated, by Day and Night respectively. If there are no sources of light or dark, the natural state of luminescence is experienced as a dim twilight where things appear muted, monochrome, and indistinct, but are still visible.

Temperature: In Shards, both heat and cold are radiated, by Summer and Winter respectively. If there are no source of heat or cold, the natural state of temperature is experienced as a mild room temperature.

Flora and Fauna: All parts of the natural world of Shards outside of souled creatures are called Telar. Telar form regions of integrated systems, like ecologies. These regions act like genius loci, sentient biomes. They are embodied as guardians of each region.

Pages in category "Shards"

The following 6 pages are in this category, out of 6 total.